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Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 6th International Co Anthony L. Brooks,Eva Brooks,Nikolas Vidakis Conferenc

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發(fā)表于 2025-3-21 17:34:48 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Interactivity, Game Creation, Design, Learning, and Innovation
副標題6th International Co
編輯Anthony L. Brooks,Eva Brooks,Nikolas Vidakis
視頻videohttp://file.papertrans.cn/471/470586/470586.mp4
叢書名稱Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
圖書封面Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 6th International Co Anthony L. Brooks,Eva Brooks,Nikolas Vidakis Conferenc
描述This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017).?.The event was hosted? in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation..
出版日期Conference proceedings 2018
關鍵詞Serious Games; Virtual Reality; Augmented Reality; Gamification; Game-based learning; Interactive Art; Inf
版次1
doihttps://doi.org/10.1007/978-3-319-76908-0
isbn_softcover978-3-319-76907-3
isbn_ebook978-3-319-76908-0Series ISSN 1867-8211 Series E-ISSN 1867-822X
issn_series 1867-8211
copyrightICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2018
The information of publication is updating

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978-3-319-76907-3ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2018
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https://doi.org/10.1007/978-3-319-76908-0Serious Games; Virtual Reality; Augmented Reality; Gamification; Game-based learning; Interactive Art; Inf
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Ideal Spaces Exhibitionxplore this via a combination of presenting ideal city spaces, active participation of the visitors molding their own spaces, and symbolic representation. Ideal Spaces is also a high-tech project that uses diverse technologies in new ways, also new techniques and programming developed by us.
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Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnsh?g Case San initial design methodology built upon a traditional approach, and expanded based on its three aspects; real-time rendering, flexibility and spatial experience. The project brighter Brunnsh?g is used as a case study illustrating how a method such as this can be integrated.
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