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Titlebook: Interactive Storytelling; 13th International C Anne-Gwenn Bosser,David E. Millard,Charlie Hargood Conference proceedings 2020 Springer Natu

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樓主: SCOWL
21#
發(fā)表于 2025-3-25 05:57:47 | 只看該作者
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發(fā)表于 2025-3-25 23:17:49 | 只看該作者
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發(fā)表于 2025-3-26 01:58:53 | 只看該作者
A Novel Design Pipeline for Authoring Tools it less often publishes a refined UX design pipeline for those tools’ authoring experience. This is despite the UX of these tools long being identified as a key challenge?[.] and UX design pipelines being an active area of research in adjacent technologies such as the games that sometimes deliver o
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發(fā)表于 2025-3-26 06:59:42 | 只看該作者
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發(fā)表于 2025-3-26 11:23:40 | 只看該作者
Twine and DooM as Authoring Tools in Teaching IDN Design of LudoNarrative Dissonance Exposing them to challenges of IDNs and pushing them to address these issues can help students think beyond the conventional. Authoring tools may fail to provide functionality to support tackling such issues but coupling a popular branching narrative authoring tool such as Twine with a gameplay foc
29#
發(fā)表于 2025-3-26 16:12:22 | 只看該作者
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發(fā)表于 2025-3-26 16:51:42 | 只看該作者
GFI: A Formal Approach to Narrative Design and Game Researcha lens and tool for modeling games. GFI stands parallel to MDA as a formal approach that offers bridging the gap between narrative design, game development, story analysis, and game research. Through GFI, we analyze foundational narrative design problems and systematically peek through the game desi
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