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Titlebook: Interactive Storytelling; 11th International C Rebecca Rouse,Hartmut Koenitz,Mads Haahr Conference proceedings 2018 Springer Nature Switzer

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發(fā)表于 2025-3-21 19:00:19 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Interactive Storytelling
副標題11th International C
編輯Rebecca Rouse,Hartmut Koenitz,Mads Haahr
視頻videohttp://file.papertrans.cn/471/470550/470550.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Interactive Storytelling; 11th International C Rebecca Rouse,Hartmut Koenitz,Mads Haahr Conference proceedings 2018 Springer Nature Switzer
描述.This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018.?.The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.?.
出版日期Conference proceedings 2018
關(guān)鍵詞3D; artificial intelligence; augmented reality; classification; computer games; computer networks; data co
版次1
doihttps://doi.org/10.1007/978-3-030-04028-4
isbn_softcover978-3-030-04027-7
isbn_ebook978-3-030-04028-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2018
The information of publication is updating

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Interactive Storytelling978-3-030-04028-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
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https://doi.org/10.1007/978-3-030-04028-43D; artificial intelligence; augmented reality; classification; computer games; computer networks; data co
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Science Considered HelpfulI argue that such a thing as a science of narrative exists, that scientific work is an important way to advance our knowledge of computational models of narrative and that scholarly practice around interactive narrative research does not need to be viewed as only scientific or as only artistic/aesthetic.
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The Myth of ‘Universal’ Narrative Models to game designers and other narrative developers. With this paper we raise awareness of alternative structures and simultaneously introduce implementable narrative structures with the aim to expand the design space and range of analytical models for IDN.
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A Villain’s Guide to Social Media and Interactive Digital Storytellingcial media permit the modern villain to deploy traditional cruelties to great and surprising effect. Interactive digital storytelling lets us exploit weakness and illness for profit and help us normalize wickedness. Because the impact of villainous techniques is radically asymmetric, our fetid plots are difficult and costly to foil.
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