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Titlebook: Interactive Storytelling; 6th International Co Hartmut Koenitz,Tonguc Ibrahim Sezen,Güven C?atak Conference proceedings 2013 Springer Inter

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樓主: CURD
11#
發(fā)表于 2025-3-23 11:12:28 | 只看該作者
The Role of Gender and Age on User Preferences in Narrative Experiencesudience’s existing interests. We conducted an empirical evaluation using our digital storytelling system. Distinct preferences were observed in relation to both age and gender, with women in general enjoying a more gradual shift in the presentation of novel material.
12#
發(fā)表于 2025-3-23 15:51:07 | 只看該作者
13#
發(fā)表于 2025-3-23 19:31:03 | 只看該作者
Narrative Intelligibility and Closure in Interactive Systems between the goals of the system and the goals of the narrative that it mediates, and consider the proposed parameters at two interrelated levels of analysis: the system level and the embedded narrative level, as the normative values and goals of these two levels should not be taken for granted.
14#
發(fā)表于 2025-3-24 01:06:03 | 只看該作者
15#
發(fā)表于 2025-3-24 03:20:36 | 只看該作者
Towards Automatic Story Clustering for Interactive Narrative Authoringon tension curve extraction and clustering of similar stories. Our preliminary results indicate that a straightforward approach works well in simple scenarios, but for complex story spaces further improvements are necessary.
16#
發(fā)表于 2025-3-24 08:57:09 | 只看該作者
17#
發(fā)表于 2025-3-24 12:05:05 | 只看該作者
Night Shifts – An Interactive Documentary for the iPadons, typography concept and narrative concept to suite the thematic field of Night Shifts. The combination between text, photos and videos creates an inspiring body of work that captivates the reader by opening a new world of fascinating stories and personalities.
18#
發(fā)表于 2025-3-24 15:34:10 | 只看該作者
19#
發(fā)表于 2025-3-24 21:21:25 | 只看該作者
Acting, Playing, or Talking about the Story: An Annotation Scheme for Communication during Interactie children’s interactions. We conclude that this can be attributed to the design of our system, and we envisage future use of the annotation scheme to inform the design of other interactive storytelling systems.
20#
發(fā)表于 2025-3-25 02:31:07 | 只看該作者
Player Perspectives to Unexplained Agency-Related Incoherenceic perspective views the UARI as inevitable and natural. With both anachronic and linear game stories, an acceptive-diegetic perspective views the UARI as part of the story. With both anachronic and linear game stories, a rejective-logical perspective views the UARI as an unacceptable error in the game’s causality.
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