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Titlebook: Interactive Storytelling; 5th International Co David Oyarzun,Federico Peinado,Gonzalo Méndez Conference proceedings 2012 Springer-Verlag Be

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樓主: 人工合成
31#
發(fā)表于 2025-3-27 00:37:07 | 只看該作者
32#
發(fā)表于 2025-3-27 04:59:49 | 只看該作者
Aporia – Exploring Continuation Desire in a Game Focused on Environmental Storytellingrsive, atmospheric and aesthetic environment. The findings suggest that Aporia appears as a non-linear emergent narrative experience with a high level of engagement facilitating a desire to continue playing the game.
33#
發(fā)表于 2025-3-27 07:44:59 | 只看該作者
Project Aporia – An Exploration of Narrative Understanding of Environmental Storytelling in an Open e pre-defined elements of the story. The findings indicate that Aporia mediates a narrative potential, which generates emergent narratives among users rather than mediating an embedded and evoked narrative.
34#
發(fā)表于 2025-3-27 12:49:41 | 只看該作者
35#
發(fā)表于 2025-3-27 17:33:08 | 只看該作者
Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytellingsigned based on this framework; we use one as a case study and present its evaluation. A study was undertaken to evaluate the game effectiveness in conveying the educational message. This study performed with 145 players shows that the players’ knowledge improved as a result of playing the game and that the change was statistically significant.
36#
發(fā)表于 2025-3-27 20:19:44 | 只看該作者
37#
發(fā)表于 2025-3-28 00:42:27 | 只看該作者
38#
發(fā)表于 2025-3-28 02:36:35 | 只看該作者
39#
發(fā)表于 2025-3-28 06:16:16 | 只看該作者
40#
發(fā)表于 2025-3-28 10:24:21 | 只看該作者
Exploring Body Language as Narrative Interfaceng interactive stories in virtual environments, presenting our findings in the early stages of development of a serious game that uses Microsoft Kinect for allowing players to interact in a more sensitive and amusing way.
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