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Titlebook: Interactive Storytelling; 4th International Co Mei Si,David Thue,Veronica Zammitto Conference proceedings 2011 Springer-Verlag GmbH Berlin

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樓主: MASS
11#
發(fā)表于 2025-3-23 12:16:31 | 只看該作者
Back-Leading through Character Status in Interactive Storytellingngage users in the process of co-creating the story. In this paper, we focus on the use of character status and status shifts. Specifically, we present and illustrate a computational model of status shifts based on the cognitive semantics theory of force dynamics.
12#
發(fā)表于 2025-3-23 16:44:46 | 只看該作者
Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Rolecter rather than the authorial pleasure of rewriting the events of the story. We draw on theories of method acting and performance as a model for participating within a story and provide examples from several recent games that support this type of narrative.
13#
發(fā)表于 2025-3-23 22:00:36 | 只看該作者
14#
發(fā)表于 2025-3-23 22:18:38 | 只看該作者
Extensible Tools for Practical Experiments in IDN: The Advanced Stories Authoring and Presentation Sring tools by emphasizing extensibility and collaboration with other software. Therefore, the first implementation of this tool set foregrounds a flexible, modular architecture over computational sophistication.
15#
發(fā)表于 2025-3-24 03:00:32 | 只看該作者
16#
發(fā)表于 2025-3-24 08:37:38 | 只看該作者
Extending CRPGs as an Interactive Storytelling Formsupport emergent social interactions between the player and the game characters based on player’s traits and the social state of the game world. We discuss the design and creation of the game as well as the modifications to the systems required to support this new CRPG experience.
17#
發(fā)表于 2025-3-24 14:20:58 | 只看該作者
18#
發(fā)表于 2025-3-24 16:43:24 | 只看該作者
19#
發(fā)表于 2025-3-24 19:31:01 | 只看該作者
Rereading in Interactive Stories: Constraints on Agency and Procedural Variation interactive story makes use of a reframing to encourage rereading, the requirements for narrative coherence, selection and ordering extend . reading sessions. This introduces constraints in terms of what can be varied procedurally in response to user actions which do not occur in interactive stories which are not explicitly designed to be reread.
20#
發(fā)表于 2025-3-25 01:34:21 | 只看該作者
Supporting Rereadability through Narrative Playo explore new forms of interactive storytelling by focusing on the mechanics of interactive storytelling, rather than technical implementation details, without losing sight of the need for an eventual computer-based implementation.
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