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Titlebook: Interactive Storytelling; 16th International C Lissa Holloway-Attaway,John T. Murray Conference proceedings 2023 The Editor(s) (if applicab

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樓主: GLAZE
21#
發(fā)表于 2025-3-25 06:19:05 | 只看該作者
Empathic Experiences of?Visual Conditions with?Virtual RealityThe results indicate that neither cognitive nor affective empathy changed significantly before and after the experience. However, additional CVD-related problems were identified by the participants. Elaborating on this approach would give a greater insight into how to elicit empathic feelings by cla
22#
發(fā)表于 2025-3-25 10:48:05 | 只看該作者
23#
發(fā)表于 2025-3-25 12:41:17 | 只看該作者
24#
發(fā)表于 2025-3-25 18:35:58 | 只看該作者
Uncertain cultural heritage presents a dilemmhan arriving at a single truth. Virtual Reality Interactive Narratives, such as ., exemplify how uncertainty can be represented through re-enactment. In this late breaking work, we provide a close reading of . through the lens of critical historiography and suggest improvements for future similar experiences.
25#
發(fā)表于 2025-3-25 22:14:29 | 只看該作者
Mind Stories: A Story Making Game - From Narrative Therapy to?Interactive Narrative Therapyntify the overlap between interactive narratives and narrative therapy, and identify interactive narrative works which use this potential for therapeutic purposes. We also describe a concrete implementation, the board game Mind Stories, and introduce the concept of interactive narrative therapy.
26#
發(fā)表于 2025-3-26 03:15:33 | 只看該作者
Conference proceedings 2023theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works..
27#
發(fā)表于 2025-3-26 08:23:20 | 只看該作者
0302-9743 such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works..978-3-031-47657-0978-3-031-47658-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
28#
發(fā)表于 2025-3-26 09:47:37 | 只看該作者
29#
發(fā)表于 2025-3-26 15:05:14 | 只看該作者
A Crossmedia Storytelling Platform to Empower Vulnerable Groups for IT Securityoss- and hypermedia material targeting different personal approaches to sensitization for and practical skills in IT security topics, based on narrative and gaming environments together with non-digital components such as human security mediators.
30#
發(fā)表于 2025-3-26 19:31:50 | 只看該作者
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