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Titlebook: Interactive Multimedia Learning; Using Social Media f Johannes Konert Book 2015 Springer International Publishing Switzerland 2015 Content

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樓主
發(fā)表于 2025-3-21 18:05:12 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Interactive Multimedia Learning
副標題Using Social Media f
編輯Johannes Konert
視頻videohttp://file.papertrans.cn/471/470521/470521.mp4
概述Nominated as an outstanding PhD thesis by Technische Universitaet Darmstadt, Germany.Presents cutting-edge research in the field of social serious games.Describes an interdisciplinary approach to addr
叢書名稱Springer Theses
圖書封面Titlebook: Interactive Multimedia Learning; Using Social Media f Johannes Konert Book 2015 Springer International Publishing Switzerland 2015 Content
描述.This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT system
出版日期Book 2015
關鍵詞Content Integration; Game Adaptation; Game Context Mapping; Learning Group Formation Problem; Metrics fo
版次1
doihttps://doi.org/10.1007/978-3-319-10256-6
isbn_softcover978-3-319-38480-1
isbn_ebook978-3-319-10256-6Series ISSN 2190-5053 Series E-ISSN 2190-5061
issn_series 2190-5053
copyrightSpringer International Publishing Switzerland 2015
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 23:05:44 | 只看該作者
978-3-319-38480-1Springer International Publishing Switzerland 2015
板凳
發(fā)表于 2025-3-22 03:24:41 | 只看該作者
Interactive Multimedia Learning978-3-319-10256-6Series ISSN 2190-5053 Series E-ISSN 2190-5061
地板
發(fā)表于 2025-3-22 04:33:02 | 只看該作者
Johannes KonertNominated as an outstanding PhD thesis by Technische Universitaet Darmstadt, Germany.Presents cutting-edge research in the field of social serious games.Describes an interdisciplinary approach to addr
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發(fā)表于 2025-3-22 09:26:25 | 只看該作者
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發(fā)表于 2025-3-22 13:33:39 | 只看該作者
Implemented Scenarios and Evaluation Results,ribed below. The implementation was realized to investigate the acceptance of the conceptualized components by end-users, evaluate their impact on knowledge exchange and user experience, and finally, in the case of the group formation algorithm, to conduct a comparison with algorithms from related work.
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發(fā)表于 2025-3-22 20:42:09 | 只看該作者
2190-5053 erious games.Describes an interdisciplinary approach to addr.This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, re
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發(fā)表于 2025-3-22 22:17:53 | 只看該作者
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發(fā)表于 2025-3-23 04:39:37 | 只看該作者
Related Work,s and social media (illustrated in Fig.?.). Each section will introduce the terms and models of pedagogy, serious games, and social media in the opening of each respective part. Finally, the chapter concludes with the key aspects to be addressed in the following chapters.
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發(fā)表于 2025-3-23 07:17:01 | 只看該作者
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