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Titlebook: Interactive Experience in the Digital Age; Evaluating New Art P Linda Candy,Sam Ferguson Book 2014 The Editor(s) (if applicable) and The Au

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發(fā)表于 2025-3-23 10:36:13 | 只看該作者
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發(fā)表于 2025-3-23 16:32:17 | 只看該作者
Jennifer G. Sheridanimed at curbing plastic waste generation. By assessing case studies, successful interventions, and best practices from around the world, this study aims to provide a holistic understanding of the global plastic waste problem and the various strategies employed to combat it. It explores the role of t
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發(fā)表于 2025-3-23 20:01:59 | 只看該作者
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發(fā)表于 2025-3-23 22:38:39 | 只看該作者
Interactive Experience, Art and Evaluation,odologies presented are relevant to the wider concerns of Human Computer Interaction as well as within the Digital Arts community. Contributors have been informed by research methods from several disciplines and have adapted them in novel ways in order to develop new strategies and techniques for as
15#
發(fā)表于 2025-3-24 03:55:17 | 只看該作者
Evaluation and Experience in Art,d interaction design. A framework for evaluating interactive art development and experience is presented followed by discussion of the approaches and methods represented in the following chapters of the book. These approaches illustrate the diversity to be found in interactive arts evaluation proces
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發(fā)表于 2025-3-24 07:15:41 | 只看該作者
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發(fā)表于 2025-3-24 12:36:25 | 只看該作者
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發(fā)表于 2025-3-24 18:46:22 | 只看該作者
Mutual Engagement in Digitally Mediated Public Art, chapter, we are particularly interested in experiences in which people actively construct public art within the boundaries created by the artist. In particular, where people both experience and contribute to the creation of the collective artwork. The key to evaluating the experience of collective
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發(fā)表于 2025-3-24 21:18:56 | 只看該作者
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發(fā)表于 2025-3-24 23:56:37 | 只看該作者
Digital Arts Entrepreneurship: Evaluating Performative Interaction,ntrepreneur scholarship and of some of the emerging initiatives in the United Kingdom that are incubating this creative field. This chapter addresses those working in the Digital Arts, in both industry and academia, but especially those working somewhere in between.
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