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Titlebook: Interactive 3D Multimedia Content; Models for Creation, Wojciech Cellary,Krzysztof Walczak Book 2012 Springer-Verlag London Limited 2012 3D

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書(shū)目名稱Interactive 3D Multimedia Content
副標(biāo)題Models for Creation,
編輯Wojciech Cellary,Krzysztof Walczak
視頻videohttp://file.papertrans.cn/471/470462/470462.mp4
概述Presentation of research results related to different, but complementary aspects of modelling 3D content and applications.Ready to use solutions for most important design problems in the field.Example
圖書(shū)封面Titlebook: Interactive 3D Multimedia Content; Models for Creation, Wojciech Cellary,Krzysztof Walczak Book 2012 Springer-Verlag London Limited 2012 3D
描述The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.
出版日期Book 2012
關(guān)鍵詞3D Content; Human-Computer Interfaces; Interactive Content; Modelling 3D Content; Multimedia
版次1
doihttps://doi.org/10.1007/978-1-4471-2497-9
isbn_softcover978-1-4471-7182-9
isbn_ebook978-1-4471-2497-9
copyrightSpringer-Verlag London Limited 2012
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Dynamic Database Modeling of 3D Multimedia Content,ications that enable server-side user interaction, dynamic composition of virtual scenes, access to on-line data, selection of content, alternative visualizations, personalization, and implementation of persistency. In the X-VR approach, two new techniques are used: dynamic content modeling, which p
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Modeling Interactive Augmented Reality Environments,ncept of augmented reality is explained and the components of augmented reality environments are presented. In the AREM approach, augmented reality environments are created based on Augmented Reality Scene Model (ARSM), which defines the concepts of AR-Class and AR-Object following the object-orient
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Secure User-Contributed 3D Virtual Environments,ontributed content. Traditional coarse-grained and geometry-centric privilege modeling methods are not sufficient for such environments. New methods are required that concern not only geometrical models, their relationships and structure, but also inter-object behavioral interactions. In this chapte
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Describing Interactivity of 3D Content,t also behavior. Existing metadata standards define different information describing an object. The missing metadata fragment, not included in existing metadata standards, is metadata of object behavior. Such information should be stored in a format which enables efficient search for objects with sp
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Searching Content Related by Semantics, Space and Time,her resources. Sometimes their meaning is different, depending on the place and time or even the resources change in time and place. Existing search methods are insufficient for such data because they do not take into consideration all the three aspects together..In this chapter, a new search method
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Interactive 3D Visualization of Search Results,rch engines. One of promising methods permitting Internet users to find desired information is creation of visualization interfaces that enable an overview of the entire search result enabling fast identification of appropriate documents. In this chapter, we present a novel method, called AVE—Adapti
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