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Titlebook: Intelligent Virtual Agents; Third International Angélica Antonio,Ruth Aylett,Daniel Ballin Conference proceedings 2001 Springer-Verlag Ber

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樓主: panache
41#
發(fā)表于 2025-3-28 15:13:40 | 只看該作者
42#
發(fā)表于 2025-3-28 19:54:27 | 只看該作者
Pietro Casella,Ana Paivalains how machine learning and geomatics can be applied for more efficient mapping and to improve our understanding and management of ‘soil’. The judicious utilization of a piece of land is one of the biggest and most important current challenges, especially in light of the rapid global urbanization
43#
發(fā)表于 2025-3-29 00:08:28 | 只看該作者
Juan de Lara,Manuel Alfonsecat influencers back to medieval times when the ruling class deeply influenced (or dictated) the behaviour of their subjects, before the influencer emerged from the film, music, sports and reality TV sector. Today we still see evidence of such influence embedded in our media and industries. Yet influe
44#
發(fā)表于 2025-3-29 05:08:37 | 只看該作者
The Foundations to Build a Virtual Human Societyy as a single, autonomous and independent entity (called Agent), and then immerse many of them in a common environment to let them interact and co-operate as the environment evolves. To achieve our goal and create Virtual Human societies, we try to extend the concepts we have developed for crowd sim
45#
發(fā)表于 2025-3-29 08:36:13 | 只看該作者
46#
發(fā)表于 2025-3-29 12:31:50 | 只看該作者
Eye Pattern Analysis in Intelligent Virtual Agentsgents (IVA) and the people who interact with them. This approach adds new capability to current eye tracking interfaces that focus on eye fixations instead of patterns of motion. The analysis of eye motion on the pattern level can deliver three values to an eye tracking interface: speed, interaction
47#
發(fā)表于 2025-3-29 16:11:38 | 只看該作者
48#
發(fā)表于 2025-3-29 22:26:07 | 只看該作者
49#
發(fā)表于 2025-3-30 01:57:10 | 只看該作者
Autonomous Avatars? From Users to Agents and Back game contexts, when she is not online. In a first step, information about the personality of the user is obtained from a questionnaire and then, in a second step, integrated in the reactive system of the user agent, part of which implements a primitive affective system. User agents can interact wit
50#
發(fā)表于 2025-3-30 06:49:52 | 只看該作者
Equipping a Lifelike Animated Agent with a Mindional system guides an agent’s behaviour by generating goals. The emotional system exerts further control over the agent’s behaviour by regulating and modulating the way that behaviour is undertaken. The mind model is embedded in a layered hierarchical agent architecture that provides a framework an
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