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Titlebook: Intelligent Virtual Agents; 8th International Co Helmut Prendinger,James Lester,Mitsuru Ishizuka Conference proceedings 2008 Springer-Verla

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樓主: Hoover
11#
發(fā)表于 2025-3-23 11:38:12 | 只看該作者
The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study The results, while preliminary, demonstrate that the emotional state attributed to gaze behaviors can be predicted using a dimensional model of emotion; and show the utility of the GWT gaze model in performing bottom-up behavior studies.
12#
發(fā)表于 2025-3-23 14:29:14 | 只看該作者
13#
發(fā)表于 2025-3-23 22:01:47 | 只看該作者
14#
發(fā)表于 2025-3-23 23:17:59 | 只看該作者
Towards Real-Time Authoring of Believable Agents in Interactive Narrativelitary training applications. Users of the tools can create story-arcs, screenplays, pedagogical goals and AI models using a single software application. Using commercial game engines, which provide direct visual output in a real-time feedback-loop, authors can view the final product as they edit.
15#
發(fā)表于 2025-3-24 03:51:09 | 只看該作者
16#
發(fā)表于 2025-3-24 08:04:15 | 只看該作者
Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agentsstrategies based on the current values of several parameters and factors that can be updated in the course of the negotiation. We have implemented this model and done preliminary evaluation within a prototype training system and a three-party negotiation with two virtual humans and one human.
17#
發(fā)表于 2025-3-24 11:51:34 | 只看該作者
Generating Dialogues for Virtual Agents Using Nested Textual Coherence Relationsogue-to-dialogue transformation, and describe how it uses textual coherence relations to map text segments to query–answer pairs between an expert and a layman agent. By creating mapping rules for a few well-selected relations, we can produce coherent dialogues with proper assignment of turns for the speakers in a majority of cases.
18#
發(fā)表于 2025-3-24 16:35:04 | 只看該作者
IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactionsle gaze strategies. In user studies we showed that two gaze strategies successfully convey the intended impression of dominance/submission and that the 3D effect was positively received. We argue that IGaze is a suitable setup for exploring reactive nonverbal behavior synthesis in human-avatar interactions.
19#
發(fā)表于 2025-3-24 22:33:20 | 只看該作者
0302-9743 an, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiatio
20#
發(fā)表于 2025-3-25 02:12:04 | 只看該作者
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