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Titlebook: Intelligent Technologies for Interactive Entertainment; Third International Anton Nijholt,Dennis Reidsma,Hendri Hondorp Conference proceed

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樓主: malcontented
51#
發(fā)表于 2025-3-30 08:44:20 | 只看該作者
52#
發(fā)表于 2025-3-30 14:39:47 | 只看該作者
53#
發(fā)表于 2025-3-30 20:29:45 | 只看該作者
Web-Enabled 3D Game Playing for Looped Knight’s Touruely covers each grid in a 3D rectangular box. When LKT is played as a solitaire game in 3D space, it is not only mentally challenging but also difficult for the player to visualize the current or past (occupied) positions and to consider any follow-on possibilities (open grids). These graphic facil
54#
發(fā)表于 2025-3-30 22:50:29 | 只看該作者
55#
發(fā)表于 2025-3-31 03:40:58 | 只看該作者
56#
發(fā)表于 2025-3-31 06:56:02 | 只看該作者
Immersion in Movement-Based Interactionhas been neglected in studies investigating immersion in Human-Computer Interaction (HCI). In movement-based interaction the user controls the interface via body movements, e.g. direct manipulation of screen objects via gestures or using a handheld controller as a virtual tennis racket. It has been
57#
發(fā)表于 2025-3-31 11:15:01 | 只看該作者
Mood Swings: An Affective Interactive Art Systemr describes the affective interactive art system Mood Swings, which interprets and visualizes affect expressed by a person. Mood Swings is founded on the integration of a framework for affective movements and a color model. This enables Mood Swings to recognize affective movement characteristics as
58#
發(fā)表于 2025-3-31 14:31:40 | 只看該作者
59#
發(fā)表于 2025-3-31 18:40:28 | 只看該作者
Experiences with Interactive Multi-touch Tablesough enticing gameplay we have evaluated user experience on competitive gameplay, collaborative work and musical expression. In addition, we report on our extensive experiences with two types of interactive multi-touch tables and we introduce a software framework that abstracts from their technical
60#
發(fā)表于 2025-4-1 00:31:35 | 只看該作者
Interactive Documentary: A Production Model for Nonfiction Multimedia Narrativestructure when the constituents are mediated by common ontology. The consequential experience identifies a renewed practice of oral tradition where the accumulative sensorial propositions inform narratives, such as in performance practice.
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