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Titlebook: Intelligent Technologies for Interactive Entertainment; 4th International IC Antonio Camurri,Cristina Costa Conference proceedings 2012 ICS

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書目名稱Intelligent Technologies for Interactive Entertainment
副標(biāo)題4th International IC
編輯Antonio Camurri,Cristina Costa
視頻videohttp://file.papertrans.cn/471/470115/470115.mp4
概述Up to date results.Fast conference proceedings.State-of-the-art report
叢書名稱Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
圖書封面Titlebook: Intelligent Technologies for Interactive Entertainment; 4th International IC Antonio Camurri,Cristina Costa Conference proceedings 2012 ICS
描述This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.
出版日期Conference proceedings 2012
關(guān)鍵詞affective user interfaces; entertainment; interaction; social interaction; virtual/mixed/augmented reali
版次1
doihttps://doi.org/10.1007/978-3-642-30214-5
isbn_softcover978-3-642-30213-8
isbn_ebook978-3-642-30214-5Series ISSN 1867-8211 Series E-ISSN 1867-822X
issn_series 1867-8211
copyrightICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2012
The information of publication is updating

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Nikolay Chumerin,Nikolay V. Manyakov,Adrien Combaz,Arne Robben,Marijn van Vliet,Marc M. Van Hulleendering speed and ef?ciency of graphics boards has increased even more during recent years. Today, images can be rendered in real time that some years ago still required sever978-3-642-07363-2978-3-540-27104-8Series ISSN 1612-1449
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Erika Reponen,Jaakko Ker?nen,Viljakaisa Aaltonennf- matics and especially computer graphics. While CPU capacity still increases and is almost doubled every 18 months, the rendering speed and ef?ciency of graphics boards has increased even more during recent years. Today, images can be rendered in real time that some years ago still required sever
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Andrea Sanna,Fabrizio Lamberti,Gianluca Paravati,Eduardo Andres Henao Ramirez,Federico Manuriters for several game classes such as pairwise Prisoner’s dilemma, Chicken game, etc. Notably, Prisoner’s dilemma possesses an inverse relationship between them. Nevertheless, we also explore the consistency of the new parameter presuming the situation if a certain social viscosity (e.g., network re
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