找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Intelligent Technologies for Interactive Entertainment; 10th EAI Internation Paulo Cortez,Luís Magalh?es,Telmo Ad?o Conference proceedings

[復(fù)制鏈接]
查看: 45319|回復(fù): 55
樓主
發(fā)表于 2025-3-21 17:44:19 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Intelligent Technologies for Interactive Entertainment
副標(biāo)題10th EAI Internation
編輯Paulo Cortez,Luís Magalh?es,Telmo Ad?o
視頻videohttp://file.papertrans.cn/471/470114/470114.mp4
叢書名稱Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
圖書封面Titlebook: Intelligent Technologies for Interactive Entertainment; 10th EAI Internation Paulo Cortez,Luís Magalh?es,Telmo Ad?o Conference proceedings
描述This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimar?es, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
出版日期Conference proceedings 2019
關(guān)鍵詞artificial intelligence; computer games; computer vision; computing methodologies; decision support syst
版次1
doihttps://doi.org/10.1007/978-3-030-16447-8
isbn_softcover978-3-030-16446-1
isbn_ebook978-3-030-16447-8Series ISSN 1867-8211 Series E-ISSN 1867-822X
issn_series 1867-8211
copyrightICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019
The information of publication is updating

書目名稱Intelligent Technologies for Interactive Entertainment影響因子(影響力)




書目名稱Intelligent Technologies for Interactive Entertainment影響因子(影響力)學(xué)科排名




書目名稱Intelligent Technologies for Interactive Entertainment網(wǎng)絡(luò)公開度




書目名稱Intelligent Technologies for Interactive Entertainment網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Intelligent Technologies for Interactive Entertainment被引頻次




書目名稱Intelligent Technologies for Interactive Entertainment被引頻次學(xué)科排名




書目名稱Intelligent Technologies for Interactive Entertainment年度引用




書目名稱Intelligent Technologies for Interactive Entertainment年度引用學(xué)科排名




書目名稱Intelligent Technologies for Interactive Entertainment讀者反饋




書目名稱Intelligent Technologies for Interactive Entertainment讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 20:58:15 | 只看該作者
板凳
發(fā)表于 2025-3-22 04:18:05 | 只看該作者
Intelligent Technologies for Interactive Entertainment978-3-030-16447-8Series ISSN 1867-8211 Series E-ISSN 1867-822X
地板
發(fā)表于 2025-3-22 08:04:20 | 只看該作者
5#
發(fā)表于 2025-3-22 10:30:08 | 只看該作者
6#
發(fā)表于 2025-3-22 14:23:58 | 只看該作者
A Machine Learning Approach to Detect Violent Behaviour from Videolent behavior recognition from video. Overall, an excellent classification was achieved by the best performing SVM model, which used keypoints, angles and contact features computed over a 60 frame image input range.
7#
發(fā)表于 2025-3-22 19:15:49 | 只看該作者
1867-8211 t, INTETAIN 2018, held in Guimar?es, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human
8#
發(fā)表于 2025-3-22 21:22:31 | 只看該作者
9#
發(fā)表于 2025-3-23 04:02:52 | 只看該作者
1867-8211 -computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.978-3-030-16446-1978-3-030-16447-8Series ISSN 1867-8211 Series E-ISSN 1867-822X
10#
發(fā)表于 2025-3-23 07:25:20 | 只看該作者
Syntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clonesl, aesthetic, ethic, strategy, politics, etc. Throughout this robot-robot interaction model, we are trying to investigate the possibilities and consider limitations of using artificial intelligence in context-based creative processes as well as to raise questions related to potential future phenomena of machines mindfulness.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-27 16:18
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
济源市| 丰都县| 明水县| 宁波市| 梓潼县| 淅川县| 镇远县| 阿拉善左旗| 博乐市| 大邑县| 庄浪县| 深州市| 嘉禾县| 措美县| 湖州市| 信宜市| 城口县| 彭州市| 从江县| 吴川市| 长汀县| 潮安县| 称多县| 隆林| 旺苍县| 晋宁县| 五台县| 宝兴县| 三门县| 昆山市| 固阳县| 台安县| 辽中县| 米林县| 绍兴市| 江华| 江源县| 玉屏| 嵩明县| 甘洛县| 施甸县|