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Titlebook: Intelligent Systems and Applications; Proceedings of the 2 Kohei Arai,Supriya Kapoor,Rahul Bhatia Conference proceedings 2019 Springer Natu

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樓主: PED
41#
發(fā)表于 2025-3-28 15:33:44 | 只看該作者
Eye-Tracking to Enhance Usability: A Race Game,context, the design of the social race game was reviewed by recording eye movement data of the participants. The results of eye-tracking data were supported by user comments, which were finally used to improve the design and usability features of the game.
42#
發(fā)表于 2025-3-28 20:05:16 | 只看該作者
Fine Localization of Complex Components for Bin Picking,second step works correctly. The proposed problem is dealt with as an industrial contract and the results are clearly dependent on specific conditions. However, it can be plainly used as a first insight into the problematics of bin picking, and provide a good starting point for deeper investigations.
43#
發(fā)表于 2025-3-28 23:39:21 | 只看該作者
44#
發(fā)表于 2025-3-29 03:11:03 | 只看該作者
45#
發(fā)表于 2025-3-29 10:15:34 | 只看該作者
46#
發(fā)表于 2025-3-29 12:23:15 | 只看該作者
47#
發(fā)表于 2025-3-29 18:58:24 | 只看該作者
A Classification-Regression Deep Learning Model for People Counting,that the “ambiguous labelling” strategy can not only improve the performance of deep learning but also enhance the prediction ability of traditional computer vision methods such as Random Projection Forest with hand-crafted features.
48#
發(fā)表于 2025-3-29 21:22:01 | 只看該作者
49#
發(fā)表于 2025-3-30 03:27:26 | 只看該作者
ViZDoom: DRQN with Prioritized Experience Replay, Double-Q Learning and Snapshot Ensembling,n validated in its usefulness by showing immediate results early on in agent development, with the caveat that value overestimation is accelerated in this case. In addition, some unique behaviors are observed to develop for priority experience replay (PER) and double-Q (DDQ) variants, and snapshot e
50#
發(fā)表于 2025-3-30 04:54:41 | 只看該作者
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