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Titlebook: Innovations in Learning and Technology for the Workplace and Higher Education; Proceedings of ‘The David Guralnick,Michael E. Auer,Antonel

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樓主: ARSON
31#
發(fā)表于 2025-3-26 23:59:23 | 只看該作者
GRAF: A System for the Assessment, Accreditation and Representation of Competency Learning in Onlineevaluation and accreditation of curricular competencies based on the integration of pedagogical engineering methodologies with data architecture design and technological applications, especially tailored to online higher education. From the teaching point of view, it provides a model, a methodology,
32#
發(fā)表于 2025-3-27 04:38:12 | 只看該作者
A Lean Six Sigma Certification MOOC: Balancing Standard Material and Individual Guidance to Help Parstructure the phases: Define, Measure, Analyse, Improve, Control (DMAIC). Their theoretical mastery and practical application leads to ., ., and . certification—monetarily rewarded by organizations worldwide. This makes Lean Six Sigma relevant for employees and attractive even for students. Our Lean
33#
發(fā)表于 2025-3-27 08:27:33 | 只看該作者
Effectiveness of an Intelligent Question Answering System for Teaching Financial Literacy: A Pilot Sive of this research is to build an intelligent question answering (IQA) system using state-of-the-art natural language processing technology and test its effectiveness in helping students learn personal finance. The purpose of the system is twofold—one as an intelligent system for practicing and tw
34#
發(fā)表于 2025-3-27 12:27:41 | 只看該作者
35#
發(fā)表于 2025-3-27 14:14:40 | 只看該作者
36#
發(fā)表于 2025-3-27 18:39:00 | 只看該作者
37#
發(fā)表于 2025-3-28 01:15:49 | 只看該作者
38#
發(fā)表于 2025-3-28 02:36:36 | 只看該作者
Gamification of Project Business Studiesus of learning and increases stress and competition, most scholars see that benefits outweigh the risks. They believe that gamification increases student engagement and reinforces their problem-solving skills, collaboration, and communication. In this paper, gamification is applied to skills require
39#
發(fā)表于 2025-3-28 09:25:00 | 只看該作者
Innovations in Learning and Technology for the Workplace and Higher EducationProceedings of ‘The
40#
發(fā)表于 2025-3-28 13:21:28 | 只看該作者
Dynamic Plan Generation and Digital Storyboarding for the Professional Training of Accident Preventiearner/player/trainee experiences. The expressive power and the reach of digital storyboarding is due to its roots in dynamic plan generation for the mastery of disturbances in the industries. Storyboards are finite hierarchically structured families of graphs small in size encoding patterns of game
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