找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Immersive Learning Research Network; Second International Colin Allison,Leonel Morgado,Christian Gütl Conference proceedings 2016 Springer

[復(fù)制鏈接]
查看: 11169|回復(fù): 51
樓主
發(fā)表于 2025-3-21 16:41:34 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Immersive Learning Research Network
副標(biāo)題Second International
編輯Colin Allison,Leonel Morgado,Christian Gütl
視頻videohttp://file.papertrans.cn/462/461912/461912.mp4
概述Includes supplementary material:
叢書名稱Communications in Computer and Information Science
圖書封面Titlebook: Immersive Learning Research Network; Second International Colin Allison,Leonel Morgado,Christian Gütl Conference proceedings 2016 Springer
描述.This book constitutes the refereed proceedings of the Second International Conference of the? Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016...The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to?learning..
出版日期Conference proceedings 2016
關(guān)鍵詞adult education; augmented reality; collaborative learning; computer graphics; computer-assisted instruc
版次1
doihttps://doi.org/10.1007/978-3-319-41769-1
isbn_softcover978-3-319-41768-4
isbn_ebook978-3-319-41769-1Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightSpringer International Publishing Switzerland 2016
The information of publication is updating

書目名稱Immersive Learning Research Network影響因子(影響力)




書目名稱Immersive Learning Research Network影響因子(影響力)學(xué)科排名




書目名稱Immersive Learning Research Network網(wǎng)絡(luò)公開度




書目名稱Immersive Learning Research Network網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Immersive Learning Research Network被引頻次




書目名稱Immersive Learning Research Network被引頻次學(xué)科排名




書目名稱Immersive Learning Research Network年度引用




書目名稱Immersive Learning Research Network年度引用學(xué)科排名




書目名稱Immersive Learning Research Network讀者反饋




書目名稱Immersive Learning Research Network讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 21:30:59 | 只看該作者
Strategies to Design a Mixed-Reality Immersive Environment and Influence Teen Health Behaviors examined extensively. The goal of the WAVE~Ripples for Change Childhood Obesity Prevention project was to determine the effectiveness of teaching nutrition and physical activity knowledge with an IE designed to reinforce these healthy behaviors (i.e. Rippleville), and if it could improve overall di
板凳
發(fā)表于 2025-3-22 02:02:01 | 只看該作者
Virtual Worlds and the 3D Web – Time for Convergence?, when compared with the way educational activities have flourished through the use of the constantly evolving WWW, MUVW learning environments remain a relatively obscure niche. Since the advent and promise of Second Life, there has been no critical mass reached and no movement towards standardisati
地板
發(fā)表于 2025-3-22 05:26:12 | 只看該作者
5#
發(fā)表于 2025-3-22 08:47:19 | 只看該作者
6#
發(fā)表于 2025-3-22 16:20:42 | 只看該作者
7#
發(fā)表于 2025-3-22 18:12:24 | 只看該作者
8#
發(fā)表于 2025-3-22 23:33:01 | 只看該作者
9#
發(fā)表于 2025-3-23 02:05:51 | 只看該作者
Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Envition in CT is students with Autism Spectrum Disorders (ASD). Unfortunately, many individuals with ASD lack the social competencies to successfully navigate a work environment. The purpose of this paper is to discuss a digital games-based learning intervention for youth with ASD to learn computationa
10#
發(fā)表于 2025-3-23 06:13:57 | 只看該作者
Inducing Emotional Response in Interactive Media: A Pilot Studyof that process. Production and editing of the media in order to produce the desired emotional experiences can be expensive and cumbersome to media designers. This paper presents a pilot study intended to show that such experiences can be induced with after-the-fact audio-visual effects. As subjects
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-31 15:48
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
桦川县| 利辛县| 临清市| 麻阳| 甘肃省| 天镇县| 祁门县| 江都市| 余庆县| 柳河县| 肥城市| 灌云县| 崇礼县| 河池市| 隆回县| 昌图县| 铁岭县| 石楼县| 秦皇岛市| 易门县| 云阳县| 五峰| 丽江市| 大埔区| 乐山市| 道孚县| 临江市| 黔南| 麻栗坡县| 杨浦区| 林芝县| 湾仔区| 商丘市| 长沙市| 筠连县| 松溪县| 阜宁县| 墨玉县| 罗田县| 资源县| 财经|