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Titlebook: Immersive 3D Design Visualization; With Autodesk Maya a Abhishek Kumar Book 2021 Abhishek Kumar 2021 Visualization.Design.3D.Autodesk Maya.

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發(fā)表于 2025-3-21 18:30:07 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Immersive 3D Design Visualization
副標(biāo)題With Autodesk Maya a
編輯Abhishek Kumar
視頻videohttp://file.papertrans.cn/462/461902/461902.mp4
概述Contains an in-depth guide for learning industry-standard workflows for modeling, texturing, and asset integration.Overcomes problems and challenges that commonly occur in the development process.Cove
圖書(shū)封面Titlebook: Immersive 3D Design Visualization; With Autodesk Maya a Abhishek Kumar Book 2021 Abhishek Kumar 2021 Visualization.Design.3D.Autodesk Maya.
描述.Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization.?..You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene.?..By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education.??..What You Will Learn...Gainthe fundamentals of immersive design visualization..Master ?design visualization with Autodesk Maya..Studyinteractive visualizat
出版日期Book 2021
關(guān)鍵詞Visualization; Design; 3D; Autodesk Maya; Texturing; UE4
版次1
doihttps://doi.org/10.1007/978-1-4842-6597-0
isbn_softcover978-1-4842-6596-3
isbn_ebook978-1-4842-6597-0
copyrightAbhishek Kumar 2021
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Design for Creative and Immersive Technology,Welcome to a journey on design for creative and immersive technology. This book goes through creating assets for visualization in Maya, texturing in Substance Painter, setting up a scene in Unreal Engine 4 (UE4), creating materials, and the final render of a scene.
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Basic of 3D Modeling: Assets,Let’s start with the basics of Maya. It is important to have a good grasp of modeling before you move on to making advanced stuff. Maya is a very complex software application, and you need to memorize many hotkeys and shortcuts if you want maximum efficiency while working. After that, I cover how to block out assets and scenes in Maya.
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發(fā)表于 2025-3-22 12:48:35 | 只看該作者
Creating Virtual Worlds,In this chapter, you create a level by using some very basic shapes created in Maya. This will be our white-box level, which serves as a foundation for what you are trying to make.
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