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Titlebook: Human-Computer Interaction: Interaction Technologies; 17th International C Masaaki Kurosu Conference proceedings 2015 Springer Internationa

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31#
發(fā)表于 2025-3-26 21:47:38 | 只看該作者
32#
發(fā)表于 2025-3-27 03:44:18 | 只看該作者
AirFlip: A Double Crossing In-Air Gesture Using Boundary Surfaces of Hover Zone for Mobile Devicesmobile devices, called .. In this gesture, users move their thumb into the hover zone from the side, and then move it out of the hover zone. Since this gesture does not conflict with any touch gestures that can be performed on mobile devices, it will serve as another gesture on mobile devices with t
33#
發(fā)表于 2025-3-27 07:54:47 | 只看該作者
Design and Evaluation of Freehand Gesture Interaction for Light Field Displayed on a direct touch selection of simple objects rendered at different positions in space. The main goal of our experiment was to evaluate the overall user experience and perceived cognitive workload of such freehand interaction in 3D environment and compare it to the simplified touch-based interact
34#
發(fā)表于 2025-3-27 11:37:11 | 只看該作者
Beyond Direct Gaze Typing: A Predictive Graphic User Interface for Writing and Communicating by Gazediction methods to accelerate the production of textual, iconic and pictorial communication only by gaze control are still needed. The proposed GUI translates gaze inputs into words, phrases or symbols by the following methods and techniques: (i) a gaze-based information visualization technique, (ii
35#
發(fā)表于 2025-3-27 17:18:45 | 只看該作者
36#
發(fā)表于 2025-3-27 18:48:24 | 只看該作者
Optimal Scroll Method for Eye-Gaze Input Systemment of more usable eye-gaze input system. The aim of this study was to explore which of the two compatibility principles was proper for the eye-gaze input system. For all scroll methods, the task completion time did not differ between R-E and S-R compatibility conditions (see Fig.?.). In other word
37#
發(fā)表于 2025-3-28 00:47:02 | 只看該作者
Effects of Target Shape and Display Location on Pointing Performance by Eye-Gaze Input System the pointing performance using an eye-gaze input system. The target shape, the target size, the movement distance, and the direction of target presentation were within-subject experimental variables. The target shape included: diamond, circle, rectangle, and square. The direction of target presenta
38#
發(fā)表于 2025-3-28 05:52:22 | 只看該作者
Analysis of Eye Hand Interaction in Drawing Figure and Letterarticipants were asked to draw the simple circle and popular Chinese letters under the three different conditions; drawing by using the pen which is out of ink, tracing and drawing. The result showed that three modes of eye-hand behaviour were observed. We suggested that these three modes should be
39#
發(fā)表于 2025-3-28 08:54:15 | 只看該作者
Swift Gestures: Seamless Bend Gestures Using Graphics Framework Capabilitiese to modify source code to handle bend gestures. We propose a novel approach to assign bend gestures .. Because of the ease in use of the proposed approach, bend gestures get acceptance from research community and industry.
40#
發(fā)表于 2025-3-28 11:38:49 | 只看該作者
Phases of Technical Gesture Recognition commands have to be interpreted by gestures because it is possible to understand the stroke phases as static as well as dynamic. But depending on which meaning will be used the gesture itself has to be executed in different manners. With video sequences of different interpretations and an online qu
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