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Titlebook: Human-Computer Interaction. Interaction Contexts; 19th International C Masaaki Kurosu Conference proceedings 2017 Springer International Pu

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發(fā)表于 2025-3-25 05:39:14 | 只看該作者
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發(fā)表于 2025-3-25 14:58:28 | 只看該作者
Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technologycorporating features of social media into the design, the underlying Danmaku technology enables users to post comments while viewing videos. The comments are then projected as scrolling titles onto the video screen, invoking a lively and playful viewing experience. Little is yet known about the uniq
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發(fā)表于 2025-3-25 18:55:22 | 只看該作者
Multi-screen and Multi-device Game Developmenttween them. Although there have been several advances in multi-screen applications the game community does not seem to have fully explored this opportunity as yet. This paper presents an approach for the development of mobile multi-screen and multi-device games. The approach aims to enable and foste
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發(fā)表于 2025-3-25 21:53:59 | 只看該作者
Examining Enjoyment in Gamifying Physical Exercise and a Healthy Diethaviors is associated with the rising incidence of cardiovascular diseases, diabetes, hypertension, and obesity. Gamification involves leveraging on enjoyment derived from game mechanics that could galvanize individuals to exercise and consume healthier meals. Literature has also noted that enjoymen
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發(fā)表于 2025-3-26 19:37:01 | 只看該作者
Exploring Predictors of Mobile Device Proficiency Among Older Adultsnology has many potential benefits for older people. Among older adults, attitudes and cognitive abilities predict computer and Internet adoption, use, and proficiency. However, an important trend over the past two decades has been the rise of mobile computing (specifically with respect to smartphon
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