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Titlebook: High-Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality App; Tobias Schwandt Book 2021 The Editor

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發(fā)表于 2025-3-23 09:45:14 | 只看該作者
978-3-658-35191-5The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Fachmedien Wies
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發(fā)表于 2025-3-23 14:15:11 | 只看該作者
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發(fā)表于 2025-3-23 18:55:02 | 只看該作者
Illumination in Mixed Reality,ualize virtual objects inside the real world correctly. A major contribution to AR lighting is the reflection of the real environment on virtual objects. Therefore, the environment needs to be taken into account for proper rendering.
14#
發(fā)表于 2025-3-23 23:32:15 | 只看該作者
Realization,ell as the performance for mobile devices and desktop PCs is of particular importance. Therefore, a graphics engine has been implemented using OpenGL 4.5 on desktop PCs and OpenGL ES 3.2 on mobile devices.
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發(fā)表于 2025-3-24 03:33:05 | 只看該作者
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發(fā)表于 2025-3-24 07:54:39 | 只看該作者
Conclusion & Outlook,the real and virtual world. The main contributions of this thesis are (1) a real-time rendering for MR applications combining real-world and virtual content in the G-Buffer, (2) a manipulation of the real world by adjusting material and geometry properties, and (3) an environment reconstruction with
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發(fā)表于 2025-3-24 14:41:14 | 只看該作者
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發(fā)表于 2025-3-24 17:13:37 | 只看該作者
19#
發(fā)表于 2025-3-24 22:56:53 | 只看該作者
Conclusion & Outlook,ontent in the G-Buffer, (2) a manipulation of the real world by adjusting material and geometry properties, and (3) an environment reconstruction with different methods like a context-sensitive inpainting on a partly captured lighting.
20#
發(fā)表于 2025-3-25 02:20:13 | 只看該作者
Book 2021the surrounding environment. The seamless fusion of the virtual and real environment is, however, an essential factor in many areas, which is of particular importance when calculating lighting in mixed realities on mobile devices. Current approaches focus on approximations, which allow the calculati
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