找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Handbook of Esports Medicine; Clinical Aspects of Lindsey Migliore,Caitlin McGee,Melita N. Moore Book 2021 The Editor(s) (if applicable) a

[復(fù)制鏈接]
查看: 9050|回復(fù): 48
樓主
發(fā)表于 2025-3-21 18:17:24 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Handbook of Esports Medicine
副標(biāo)題Clinical Aspects of
編輯Lindsey Migliore,Caitlin McGee,Melita N. Moore
視頻videohttp://file.papertrans.cn/422/421276/421276.mp4
概述The first book of its kind to focus exclusively on esports medicine, the diagnosis and management of injuries and conditions affecting competitive video gamers.Discusses the specific mechanisms of the
圖書(shū)封面Titlebook: Handbook of Esports Medicine; Clinical Aspects of  Lindsey Migliore,Caitlin McGee,Melita N. Moore Book 2021 The Editor(s) (if applicable) a
描述With over 450 million viewers worldwide and over $1?billion in revenue in 2019, competitive video gaming - known more popularly as esports -?is not a fad, but rather a technological and cultural phenomenon.?To remain competitive in this popular and sometimes lucrative field, gamers often practice upwards of 12 hours a day, performing anywhere from 400-600 actions per minute. As such, they are susceptible to a unique set of injuries and disorders from these complex movements, extended screen time and sedentary tendencies. This population requires motivated and educated healthcare providers familiar with their lifestyle and ailments to effectively prevent, diagnose, and treat relevant esports medical conditions. This handbook will serve as the first of its kind, an in-depth dive into the fundamentals of treating competitive video gamers created by the medical professionals and industry leaders..Esports medicine is a subspecialty in its infancy: Research,resources, and guidelines are evolving rapidly as more is understood about this burgeoning patient population. This unique handbook will provide a comprehensive overview of the basics of esports, play mechanics and terminology specifi
出版日期Book 2021
關(guān)鍵詞Behavioral and cognitive change; Competitive video gaming; Deep vein thrombosis; Ergonomic design; Espor
版次1
doihttps://doi.org/10.1007/978-3-030-73610-1
isbn_softcover978-3-030-73609-5
isbn_ebook978-3-030-73610-1
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書(shū)目名稱(chēng)Handbook of Esports Medicine影響因子(影響力)




書(shū)目名稱(chēng)Handbook of Esports Medicine影響因子(影響力)學(xué)科排名




書(shū)目名稱(chēng)Handbook of Esports Medicine網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱(chēng)Handbook of Esports Medicine網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Handbook of Esports Medicine被引頻次




書(shū)目名稱(chēng)Handbook of Esports Medicine被引頻次學(xué)科排名




書(shū)目名稱(chēng)Handbook of Esports Medicine年度引用




書(shū)目名稱(chēng)Handbook of Esports Medicine年度引用學(xué)科排名




書(shū)目名稱(chēng)Handbook of Esports Medicine讀者反饋




書(shū)目名稱(chēng)Handbook of Esports Medicine讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶(hù)組沒(méi)有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:49:48 | 只看該作者
板凳
發(fā)表于 2025-3-22 01:04:47 | 只看該作者
Narrow Band & Wide Band Processing Basics,minute. As such, they are susceptible to a unique set of injuries from these complex movements, extended screen time, and sedentary tendencies. This population needs motivated and educated healthcare providers familiar with their lifestyle to effectively prevent, diagnose, and treat relevant medical
地板
發(fā)表于 2025-3-22 05:02:45 | 只看該作者
5#
發(fā)表于 2025-3-22 09:52:43 | 只看該作者
6#
發(fā)表于 2025-3-22 14:38:25 | 只看該作者
Test Benches and Test Management,ociology, anthropology, communication science, and media studies (among others) pooling their efforts to better understand how this digital technology impacts the physical, social, and psychological well-being of its players..This chapter will explore some of the primary concerns relating to the psy
7#
發(fā)表于 2025-3-22 19:15:07 | 只看該作者
https://doi.org/10.1007/978-3-642-99008-3potential through the use of mental performance tools. Their job is to take the intangible nature of thought and bring it into the tangible world. The goal is to help athletes treat an abstract concept like confidence as a skill to be trained, rather than a “you either have it or you don’t” metric.
8#
發(fā)表于 2025-3-22 21:59:20 | 只看該作者
Claudia Eberhard-Metzger,Renate Riesjuries. Second, the mechanisms of these injuries need to be determined. Third, preventative training measures addressing these mechanisms must be designed. Lastly, these preventative measures must be studied for efficacy, implementation, and adherence. A seemingly gargantuan task, compounded by the
9#
發(fā)表于 2025-3-23 02:53:30 | 只看該作者
What Is Esports? The Past, Present, and Future of Competitive Gaming,minute. As such, they are susceptible to a unique set of injuries from these complex movements, extended screen time, and sedentary tendencies. This population needs motivated and educated healthcare providers familiar with their lifestyle to effectively prevent, diagnose, and treat relevant medical
10#
發(fā)表于 2025-3-23 08:59:54 | 只看該作者
Upper Extremity Disorders in Esports,on and rehabilitation. If players have begun to adjust their play style or lifestyle as a result, such as switching keybinds due to discomfort or weakness, then more aggressive treatment is warranted. As with any field of medicine, an understanding of the primary goals of care are essential to effec
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-16 04:44
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
宣城市| 娱乐| 紫阳县| 蓬莱市| 紫金县| 阜平县| 沈阳市| 西和县| 米泉市| 博兴县| 金华市| 吉林省| 龙海市| 嵩明县| 延津县| 太原市| 宜章县| 阿巴嘎旗| 博客| 肥城市| 临漳县| 沂源县| 彰化县| 偏关县| 漳浦县| 丹阳市| 无棣县| 巴东县| 麦盖提县| 浦东新区| 惠来县| 嘉义市| 正定县| 吉林省| 承德市| 北安市| 大连市| 宕昌县| 南充市| 永清县| 个旧市|