找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Handbook of Digital Games and Entertainment Technologies; Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin Reference work 2017 Springer

[復(fù)制鏈接]
查看: 16701|回復(fù): 56
樓主
發(fā)表于 2025-3-21 19:33:51 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Handbook of Digital Games and Entertainment Technologies
編輯Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin
視頻videohttp://file.papertrans.cn/422/421161/421161.mp4
概述First major reference work presenting a comprehensive overview to the field of games and entertainment technologies.Covers many different topics in games and entertainment which are interdisciplinary,
圖書封面Titlebook: Handbook of Digital Games and Entertainment Technologies;  Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin Reference work 2017 Springer
描述The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.? The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledgeare connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understanda
出版日期Reference work 2017
關(guān)鍵詞Digital Entertainment; Entertainment Technologies; Games Aesthetic; Games Design; Games Psychology; Games
版次1
doihttps://doi.org/10.1007/978-981-4560-50-4
isbn_ebook978-981-4560-50-4
copyrightSpringer Science+Business Media Singapore 2017
The information of publication is updating

書目名稱Handbook of Digital Games and Entertainment Technologies影響因子(影響力)




書目名稱Handbook of Digital Games and Entertainment Technologies影響因子(影響力)學(xué)科排名




書目名稱Handbook of Digital Games and Entertainment Technologies網(wǎng)絡(luò)公開度




書目名稱Handbook of Digital Games and Entertainment Technologies網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Handbook of Digital Games and Entertainment Technologies被引頻次




書目名稱Handbook of Digital Games and Entertainment Technologies被引頻次學(xué)科排名




書目名稱Handbook of Digital Games and Entertainment Technologies年度引用




書目名稱Handbook of Digital Games and Entertainment Technologies年度引用學(xué)科排名




書目名稱Handbook of Digital Games and Entertainment Technologies讀者反饋




書目名稱Handbook of Digital Games and Entertainment Technologies讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:00:51 | 只看該作者
板凳
發(fā)表于 2025-3-22 02:08:08 | 只看該作者
地板
發(fā)表于 2025-3-22 08:02:02 | 只看該作者
5#
發(fā)表于 2025-3-22 09:18:59 | 只看該作者
6#
發(fā)表于 2025-3-22 13:53:26 | 只看該作者
7#
發(fā)表于 2025-3-22 18:54:58 | 只看該作者
https://doi.org/10.1007/978-3-658-15735-7ovides a rich feedback environment for BCI while retaining a controlled and safe environment. The combination of VR and BCI allows for providing participants with novel experiences that are impossible otherwise. Both fields still pose many technological challenges to scientists and engineers, but bo
8#
發(fā)表于 2025-3-22 22:12:17 | 只看該作者
9#
發(fā)表于 2025-3-23 04:13:47 | 只看該作者
10#
發(fā)表于 2025-3-23 06:17:37 | 只看該作者
https://doi.org/10.1007/978-3-663-07366-6amework is based on the contributions of ergonomics to ensure these games are well suited for their users (i.e., players). It provides methods, criteria, and metrics to complete the different phases required by a human-centered design process. This aims to understand the context of use, specify the
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-10 07:29
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
康平县| 泗洪县| 永胜县| 陆河县| 四子王旗| 长治县| 土默特右旗| 图木舒克市| 岳池县| 兰坪| 尖扎县| 桑日县| 芦溪县| 庄河市| 绥宁县| 正镶白旗| 株洲县| 满洲里市| 江城| 巢湖市| 新闻| 自治县| 滨海县| 西青区| 广州市| 桐城市| 屯昌县| 卓资县| 吴堡县| 东宁县| 乌什县| 漳浦县| 大埔区| 铁力市| 黑水县| 库尔勒市| 凭祥市| 卓尼县| 固镇县| 内黄县| 东辽县|