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Titlebook: Handbook of Digital Games and Entertainment Technologies; Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin Living reference work 20200th

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樓主: Wilder
31#
發(fā)表于 2025-3-27 00:44:47 | 只看該作者
32#
發(fā)表于 2025-3-27 03:22:20 | 只看該作者
https://doi.org/10.1007/978-3-8349-6969-9 dosage. This chapter discusses the motion capture devices available commercially, presenting a benchmark for comparison, and provides a case study of a game for rehabilitation of the upper limb after stroke. The work is resented in a manner which is intended to be applicable to the development of any game rehabilitation.
33#
發(fā)表于 2025-3-27 08:01:49 | 只看該作者
https://doi.org/10.1007/978-3-663-07361-1 Remarkable progress has been made in developing efficient search algorithms over the last few decades. The chapter describes several standard techniques including . search, proof-number search, and endgame databases.
34#
發(fā)表于 2025-3-27 13:08:44 | 只看該作者
Brain-Computer Interface Games: Towards a Framework,onstructed with respect to the research conducted in both the BCI and the game communities. Developers can situate their BCI games within this framework, benefit from the provided guidelines, and extend the framework further.
35#
發(fā)表于 2025-3-27 16:26:51 | 只看該作者
Commodity Video Game Technology in Teletherapy, dosage. This chapter discusses the motion capture devices available commercially, presenting a benchmark for comparison, and provides a case study of a game for rehabilitation of the upper limb after stroke. The work is resented in a manner which is intended to be applicable to the development of any game rehabilitation.
36#
發(fā)表于 2025-3-27 19:52:17 | 只看該作者
37#
發(fā)表于 2025-3-28 00:07:09 | 只看該作者
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發(fā)表于 2025-3-28 05:19:06 | 只看該作者
39#
發(fā)表于 2025-3-28 09:14:16 | 只看該作者
40#
發(fā)表于 2025-3-28 10:51:22 | 只看該作者
,Themeneingrenzung und überblick, accessibility, to the use of television as a platform for a range of health and lifestyle support applications. The representation and inclusion of the older population in the design process are also discussed.
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