找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: HCI in Games: Serious and Immersive Games; Third International Xiaowen Fang Conference proceedings 2021 Springer Nature Switzerland AG 202

[復(fù)制鏈接]
樓主: TIBIA
31#
發(fā)表于 2025-3-26 22:56:14 | 只看該作者
32#
發(fā)表于 2025-3-27 04:32:12 | 只看該作者
Conference proceedings 2021s held virtually.. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.?. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.?.
33#
發(fā)表于 2025-3-27 06:01:15 | 只看該作者
34#
發(fā)表于 2025-3-27 13:14:20 | 只看該作者
Heroes, Rogues and Fools: The , Men,challenging but engaging, and they thought . was better in training pitch matching than the traditional method. In conclusion, . provides a new training method for pitch matching that is both engaging and effective.
35#
發(fā)表于 2025-3-27 15:21:07 | 只看該作者
36#
發(fā)表于 2025-3-27 21:02:21 | 只看該作者
37#
發(fā)表于 2025-3-27 23:24:37 | 只看該作者
Orpheus: A Voice-Controlled Game to Train Pitch Matchingchallenging but engaging, and they thought . was better in training pitch matching than the traditional method. In conclusion, . provides a new training method for pitch matching that is both engaging and effective.
38#
發(fā)表于 2025-3-28 04:34:44 | 只看該作者
Scaffolding Executive Function in Game-Based Learning to Improve Productive Persistence and Computatrse needs. Providing adaptive game environments through these embedded EF scaffolds may play a critical role in the ability of all learners to productively persist in the context of mathematical problem-solving and computational thinking.
39#
發(fā)表于 2025-3-28 06:55:44 | 只看該作者
The Ecological Role of Large Carnivoresdful play. Through semi-structured interviews and contextual inquiry think-aloud sessions, this phenomenological case study compares user experiences with these two pieces of software.?Findings include descriptions of how participants experienced mindfulness as contemplative self-reflection, as a lo
40#
發(fā)表于 2025-3-28 11:16:57 | 只看該作者
https://doi.org/10.1007/978-3-319-58341-9ive use of the system. The application of gamification in employee training and education has grown in popularity in recent years and displayed its effectiveness. The case study focuses on the possibilities of improving ERP training by adapting the educational gamification concepts in the training p
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-11 03:33
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
松原市| 原平市| 明水县| 望奎县| 息烽县| 建昌县| 安西县| 贞丰县| 阳高县| 云浮市| 揭东县| 通化市| 卓尼县| 富阳市| 岑巩县| 资中县| 喀喇| 兴城市| 安福县| 广元市| 延寿县| 平顶山市| 宿州市| 茂名市| 普洱| 浑源县| 上饶县| 崇州市| 黄龙县| 新宾| 积石山| 五寨县| 凉城县| 青浦区| 南靖县| 获嘉县| 保康县| 五河县| 黑龙江省| 武功县| 宝鸡市|