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Titlebook: HCI in Games: Serious and Immersive Games; Third International Xiaowen Fang Conference proceedings 2021 Springer Nature Switzerland AG 202

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11#
發(fā)表于 2025-3-23 11:47:57 | 只看該作者
Influence of a Video Game on Children’s Attention to Food: Should Games Be Served with a Character Dy, the researchers measured intake and counted the total time the children spent eating and the time they focused on eating fruits. Furthermore, the researchers examined the children’s attitude to the eating-game with Smileyometer. The results show that the treatment group of children who played the
12#
發(fā)表于 2025-3-23 16:02:29 | 只看該作者
13#
發(fā)表于 2025-3-23 21:30:39 | 只看該作者
14#
發(fā)表于 2025-3-24 01:22:13 | 只看該作者
JomGames: Creating a Motivating Learning Environmentskills towards other people to understand when it is necessary to be assertive in an environment. Moreover, this game will tackle the understanding of real-life decision-making skills that mimic real-life situations for players to adapt to. With that said, JomGear Grind Games aims to help students l
15#
發(fā)表于 2025-3-24 02:20:18 | 只看該作者
Understanding the Impact on Learners’ Reading Performance and Behaviour of?Matching E-Learning Materve Arabic speaking children with dyslexia. A mixed-methods approach was used. In the first experiment the focus is on a qualitative understanding of the effects of adaptation based on dyslexia type. The second experiment provides a quantitative analysis of the effects of adaptation based upon the re
16#
發(fā)表于 2025-3-24 08:01:27 | 只看該作者
17#
發(fā)表于 2025-3-24 11:01:46 | 只看該作者
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發(fā)表于 2025-3-24 16:35:37 | 只看該作者
19#
發(fā)表于 2025-3-24 20:30:42 | 只看該作者
20#
發(fā)表于 2025-3-25 02:23:44 | 只看該作者
Multicraft: A Multimodal Interface for Supporting and Studying Learning in Minecraftudents demonstrate while playing Minecraft. Collectively, this paper emphasizes the opportunity to bridge a multimodal interface with a means for collecting rich data that can better support diverse learners in non-traditional learning environments.
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