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Titlebook: HCI in Games: Experience Design and Game Mechanics; Third International Xiaowen Fang Conference proceedings 2021 Springer Nature Switzerla

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樓主: 毛發(fā)
41#
發(fā)表于 2025-3-28 18:18:56 | 只看該作者
Interorality and Caribbean Philosophy,ecessary on how to conceptualize and measure adherence across disciplines, and suggest that studies on gamification on adherence not only measure the usage behavior of individuals, but equally provide an a priori operationalization of intended use along with a justification.
42#
發(fā)表于 2025-3-28 20:34:05 | 只看該作者
Persuasive Technology in Games: A Brief Review and Reappraisalameworks. We then uncover major pitfalls in the current work and suggest directions for future research. Hopefully, this article will prove instructive to game designers and leave them with a better understanding of the central concepts in the field of persuasive technology.
43#
發(fā)表于 2025-3-29 02:24:06 | 只看該作者
Analyzing and Prioritizing Usability Issues in Gamesiases in usability studies, ways of determining optimal sample size and approaches to reducing evaluator effect. Finally, we describe approaches to ideating design solutions to address usability concerns in games.
44#
發(fā)表于 2025-3-29 04:56:23 | 只看該作者
45#
發(fā)表于 2025-3-29 10:38:10 | 只看該作者
46#
發(fā)表于 2025-3-29 13:59:56 | 只看該作者
47#
發(fā)表于 2025-3-29 17:32:06 | 只看該作者
48#
發(fā)表于 2025-3-29 22:32:31 | 只看該作者
49#
發(fā)表于 2025-3-30 02:55:03 | 只看該作者
Capitalist States and Civil Societies,rrier of impaired players feeling “l(fā)eft out”, bringing both groups of players together through making them realize their similarities, rather than their differences. The aim was to help and empower the player, not replace him.
50#
發(fā)表于 2025-3-30 04:36:30 | 只看該作者
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