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Titlebook: HCI and Usability for Education and Work; 4th Symposium of the Andreas Holzinger Conference proceedings 2008 Springer-Verlag Berlin Heidelb

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書目名稱HCI and Usability for Education and Work
副標(biāo)題4th Symposium of the
編輯Andreas Holzinger
視頻videohttp://file.papertrans.cn/421/420122/420122.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: HCI and Usability for Education and Work; 4th Symposium of the Andreas Holzinger Conference proceedings 2008 Springer-Verlag Berlin Heidelb
描述The Workgroup Human–Computer Interaction & Usability Engineering (HCI&UE) of the Austrian Computer Society (OCG) serves as a platform for interdisciplinary - change, research and development. While human–computer interaction (HCI) tra- tionally brings together psychologists and computer scientists, usability engineering (UE) is a software engineering discipline and ensures the appropriate implementation of applications. Our 2008 topic was Human–Computer Interaction for Education and Work (HCI4EDU), culminating in the 4th annual Usability Symposium USAB 2008 held during November 20–21, 2008 in Graz, Austria (http://usab-symposium.tugraz.at). As with the field of Human–Computer Interaction in Medicine and Health Care (HCI4MED), which was our annual topic in 2007, technological performance also increases exponentially in the area of education and work. Learners, teachers and knowledge workers are ubiquitously confronted with new technologies, which are available at constantly lower costs. However, it is obvious that within our e-Society the knowledge acquired at schools and universities – while being an absolutely necessary basis for learning – may prove insufficient to last a whole l
出版日期Conference proceedings 2008
關(guān)鍵詞Accessibility; Usability; human-computer interaction (HCI); information visualization; knowledge; learnin
版次1
doihttps://doi.org/10.1007/978-3-540-89350-9
isbn_softcover978-3-540-89349-3
isbn_ebook978-3-540-89350-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2008
The information of publication is updating

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0302-9743 e-Society the knowledge acquired at schools and universities – while being an absolutely necessary basis for learning – may prove insufficient to last a whole l978-3-540-89349-3978-3-540-89350-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Educational Uses of the e-Book: An Experience in a Virtual University Contextal forum for the course, where the students commented on their difficulties and discoveries in using the DIB, and individual interviews with the students participating in the project once the experiment was finished. Through a content analysis of collected data we mapped the processes used by the st
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Knowledge Assessment Based on Evaluation of 3D Graphics Annotation in Lesson Context the steps through which the teacher defines the annotation related constraints, the system records the annotation specifications within the lesson structure, the user carries out the graphics annotation based answer, the system processes the annotation, quantifies the answer and computes the final
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More Than Just a Game: Accessibility in Computer Games can interact within modern communication systems. It is important to ensure that everyone has accessibility to this technology, regardless of abilities or age. This paper advocates pro-active “research in games accessibility” and provides some first considerations on establishing a) guidelines for
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