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Titlebook: HCI International 2022 Posters; 24th International C Constantine Stephanidis,Margherita Antona,Stavroul Conference proceedings 2022 The Edi

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樓主: HAG
41#
發(fā)表于 2025-3-28 17:14:06 | 只看該作者
42#
發(fā)表于 2025-3-28 22:14:00 | 只看該作者
Monitoring and Regulating Sonic Activity Through Feedback in Learning Environmentsnic activity is often perceived as noise and can result to loss of concentration, disturbances to learning, and hearing issues related to health. Technology could potentially be used to design tools that help regulate sonic activity in the classroom. In this paper, we embark on a user-centred-design
43#
發(fā)表于 2025-3-29 00:55:37 | 只看該作者
Exploring the Effect of Study with Me on Parasocial Interaction and Learning Productivity: Lessons Lly increase viewers’ learning productivity. However, limited research examines how watching . streaming and parasocial interaction help increase one’s learning productivity. This paper takes the initiative to investigate how two types of . content influence participants’ learning productivity throug
44#
發(fā)表于 2025-3-29 03:47:24 | 只看該作者
45#
發(fā)表于 2025-3-29 10:57:03 | 只看該作者
46#
發(fā)表于 2025-3-29 12:48:29 | 只看該作者
47#
發(fā)表于 2025-3-29 15:41:36 | 只看該作者
Haptic Learning and Technology: Analyses of Digital Use Cases of Haptics Using the Haptic Learning Me value of digital learning solutions became more obvious. There are attempts with various technologies, which can enhance the quality of learning processes and refine the learning results. However, it should be remembered that the sense of touch is not contained in all of them, even though it might
48#
發(fā)表于 2025-3-29 22:36:59 | 只看該作者
Designing a Shared Workspace for Learning Using Augmented Reality and Social Robotsin Robotics has been of interest in recent years. The current paper proposes a shared workspace for learning using Augmented Reality. The objective is to implement this approach using robots, not to execute collaborative robotic tasks but to establish a collaborative learning environment among stude
49#
發(fā)表于 2025-3-30 02:55:08 | 只看該作者
Designing an Educational Point-and-Click Adventure Game About Cognitive Flexibilityental states. Proper executive function is essential in a society centered on work and productivity, especially with the increased demand due to the COVID-19 pandemic. This study aims to design and develop a point-and-click adventure video game that teaches players about the role and nature of cogni
50#
發(fā)表于 2025-3-30 04:43:23 | 只看該作者
Development of?the?Teaching Material Using a?Tablet Device for?Learning the?Concept of?Watershedsal. When considering natural disasters such as floods, it is important to learn the concept of watersheds. In this study, we developed the teaching material using a tablet device that enables students to learn the concept of watersheds by extending their learning about the action of running water in
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