找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Global Game Industries and Cultural Policy; Anthony Fung Book 2016 The Editor(s) (if applicable) and The Author(s) 2016 Games.mobile phone

[復(fù)制鏈接]
樓主: radionuclides
41#
發(fā)表于 2025-3-28 17:52:24 | 只看該作者
Creative Industries and Cool Japane evidence and trend in which the state intersects with the market by means of the Cool Japan initiatives, which can be regarded as a cultural policy, or what Iwabuchi calls brand nationalism. In the wake of strong competition from Korea and China, the author critically evaluates brand nationalism,
42#
發(fā)表于 2025-3-28 20:55:18 | 只看該作者
43#
發(fā)表于 2025-3-29 02:27:49 | 只看該作者
Globalizing the Chinese Online Game Industry: From Incubation and Hybridization to Structural Expans Tracing China’s intensifying presence in the multilateral flow of global online games, the chapter further explicates how Chinese gaming companies have engaged with the global creative economy with their consolidated cultural and economic resources in the past two decades. The authors identify thre
44#
發(fā)表于 2025-3-29 03:21:12 | 只看該作者
The Role of Dual Institutional- and Technological Entrepreneurship in the Formation of the Japanese with established institutional structures and experiment with new, contested alternatives. The chapter explicates a dual entrepreneurship function involving both technological entrepreneurship to introduce new game platforms and institutional entrepreneurship to proactively change the institutional
45#
發(fā)表于 2025-3-29 08:35:09 | 只看該作者
Revisiting Creative Industry Models for Game Industry Development in Southeast Asia to participate in global game development. The chapter provides a detailed theoretical discussion on cultural and economic decentralization of the US-centered transnationalism and globalization. With the game industry as the empirical case, the chapter also discusses the argument that the sole focu
46#
發(fā)表于 2025-3-29 15:16:30 | 只看該作者
The Globally Integrated Network of South Korean Online Game Industrypter argues that new media industries in Asia reflect a state-led development model, which shows countries with limited domestic markets are able to participate in the world economy through the development of new technology and governmental support policies. By analyzing the global success of the So
47#
發(fā)表于 2025-3-29 19:03:31 | 只看該作者
48#
發(fā)表于 2025-3-29 22:20:59 | 只看該作者
49#
發(fā)表于 2025-3-30 00:44:17 | 只看該作者
Contested Reception of the Free-To-Play Business Model in the North American Video Game Marketndustry is widely discussed in various literatures, this chapter not only summarizes the major trends but also, by focusing on the production aspect of games, offers a critical interpretation of the production context and environment. The author finds that top-level management in game corporations a
50#
發(fā)表于 2025-3-30 04:13:25 | 只看該作者
Beyond the Game of Cat and Mouse: Challenges of Discoverability and Piracy in the Mobile Gaming Markulture exacerbates challenges for developers. The chapter examines game developers’ adaptation to the challenge of discoverability through chart manipulation, and implications of piracy in the circulation, promotion, and production of content. The author proposes an alternative thinking towards pira
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-8 22:12
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
乌鲁木齐县| 虎林市| 葫芦岛市| 阿城市| 昌都县| 中牟县| 保康县| 房产| 新野县| 建阳市| 龙陵县| 安多县| 高阳县| 东阳市| 仙桃市| 神木县| 临猗县| 石城县| 南岸区| 海晏县| 通河县| 洛宁县| 巴塘县| 夏河县| 西华县| 大渡口区| 通化市| 昭觉县| 扶风县| 东乌珠穆沁旗| 米脂县| 阿勒泰市| 内丘县| 黑龙江省| 海城市| 阳信县| 游戏| 阿拉善右旗| 霞浦县| 金湖县| 木兰县|