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Titlebook: Gaming as a Cultural Commons; Risks, Challenges, a Toshiko Kikkawa,Willy Christian Kriz,Junkichi Sugi Book 2022 The Editor(s) (if applicabl

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樓主: Objective
41#
發(fā)表于 2025-3-28 17:25:35 | 只看該作者
42#
發(fā)表于 2025-3-28 22:40:05 | 只看該作者
Gaming Simulation: Terminology and Fundamentalsand the steps in the gaming process. Also, we discuss a concept from Jan Klabbers who pointed out that the actors in a gaming simulation represent two distinct branches of science: the design and analytical sciences. We show the interconnections, differences, and commonalities of gaming and simulati
43#
發(fā)表于 2025-3-29 02:45:04 | 只看該作者
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發(fā)表于 2025-3-29 06:29:18 | 只看該作者
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發(fā)表于 2025-3-29 10:30:15 | 只看該作者
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發(fā)表于 2025-3-29 12:10:59 | 只看該作者
The Current Status of Japanese Game Players and Its Impact on the Societyd games, card games, role-playing games, and wargames. They are also known as nonelectronic games and unplugged games. Although the survey included questions about digital games in Japan so as to compare them to tabletop games, they are not discussed in detail. In recent years, the market for tablet
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發(fā)表于 2025-3-29 16:23:30 | 只看該作者
48#
發(fā)表于 2025-3-29 20:47:46 | 只看該作者
Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Gamescourage discussion. The SN game simulates the interaction between persuasive communication and resistance to persuasion, in which players perform the roles of persuader and persuaded and change their thinking and behavior on a given topic. The game simulates the interaction between persuasive commun
49#
發(fā)表于 2025-3-30 00:42:56 | 只看該作者
Code of Conduct for Facilitators and the Ethics of Debriefingded with ample opportunities to learn through gaming simulation in safe environments. Focusing on their role, this chapter discusses the following questions: What is facilitation? What should facilitators do or not do? and What should facilitators consider for a fruitful gaming session? Facilitation
50#
發(fā)表于 2025-3-30 08:04:36 | 只看該作者
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