找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Gaming Lives in the Twenty-First Century; Literate Connections Cynthia L. Selfe (Humanities Distinguished Profess Book 2007 Palgrave Macmil

[復(fù)制鏈接]
查看: 53471|回復(fù): 53
樓主
發(fā)表于 2025-3-21 16:25:14 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Gaming Lives in the Twenty-First Century
副標(biāo)題Literate Connections
編輯Cynthia L. Selfe (Humanities Distinguished Profess
視頻videohttp://file.papertrans.cn/381/380592/380592.mp4
圖書封面Titlebook: Gaming Lives in the Twenty-First Century; Literate Connections Cynthia L. Selfe (Humanities Distinguished Profess Book 2007 Palgrave Macmil
描述This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
出版日期Book 2007
關(guān)鍵詞Computer; environment; Gaming; gender; Generation; identity; learning; Nation; technology; time; video
版次1
doihttps://doi.org/10.1057/9780230601765
isbn_softcover978-1-4039-7220-0
isbn_ebook978-0-230-60176-5
copyrightPalgrave Macmillan, a division of Nature America Inc. 2007
The information of publication is updating

書目名稱Gaming Lives in the Twenty-First Century影響因子(影響力)




書目名稱Gaming Lives in the Twenty-First Century影響因子(影響力)學(xué)科排名




書目名稱Gaming Lives in the Twenty-First Century網(wǎng)絡(luò)公開度




書目名稱Gaming Lives in the Twenty-First Century網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Gaming Lives in the Twenty-First Century被引頻次




書目名稱Gaming Lives in the Twenty-First Century被引頻次學(xué)科排名




書目名稱Gaming Lives in the Twenty-First Century年度引用




書目名稱Gaming Lives in the Twenty-First Century年度引用學(xué)科排名




書目名稱Gaming Lives in the Twenty-First Century讀者反饋




書目名稱Gaming Lives in the Twenty-First Century讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

1票 100.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:03:01 | 只看該作者
板凳
發(fā)表于 2025-3-22 03:24:36 | 只看該作者
Gaming, Agency, and Imagination: Locating Gaming within a Larger Constellation of Literaciesment informs their understanding and practice of writing. Therefore, as Hawisher and Selfe (2004) argue, compositionists should examine what resources and literacies students in the information age are bringing to class.
地板
發(fā)表于 2025-3-22 07:05:14 | 只看該作者
Relationship Gaming and Identity: Stephanie and Joshg interests and practices useful in the construction of “environments for active learning” (pp. 54–55), spaces where students can share their experiences of gaming to develop insights that they might not reach on their own.
5#
發(fā)表于 2025-3-22 09:25:53 | 只看該作者
Racing toward Representation: An Understanding of Racial Representation in Video Gameseo games. Ten years later when I turned back to video games with a vengeance in order to relieve some graduate school stress, I played mostly fantasy games done in Japanese anime style. I explained away the lack of racial diversity based on the games’ origins. Then one day I branched out and decided
6#
發(fā)表于 2025-3-22 15:20:59 | 只看該作者
Portrait of a Gray Gamer: A Macro-Self Reading the Big Picture appeared in 1973, actually a few years . the advent of personal computers, it was more interested in how the elderly could shore up existing cognitive skills than in how they acquire new literacies. The lion’s share of elderly/gaming articles over the next two decades continued to focus solely on t
7#
發(fā)表于 2025-3-22 20:00:26 | 只看該作者
8#
發(fā)表于 2025-3-22 23:23:06 | 只看該作者
https://doi.org/10.1007/978-3-642-96019-2d Fleming and Rickwood (2001) found that video games, among others, contributed to aggression and violence, scholars such as James Gee (2003), Cynthia Selfe (2004), and Durkin and Barber (2002) have looked at the complex ways in which video/computer games are embedded in certain principles of learni
9#
發(fā)表于 2025-3-23 02:20:36 | 只看該作者
10#
發(fā)表于 2025-3-23 08:38:19 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-9 10:17
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
延寿县| 阜平县| 扎赉特旗| 临桂县| 西平县| 德惠市| 通渭县| 定州市| 夏津县| 安新县| 娄底市| 章丘市| 马边| 修水县| 英超| 龙泉市| 太保市| 开化县| 宜良县| 万山特区| 安溪县| 龙州县| 融水| 五峰| 庐江县| 新邵县| 隆子县| 河东区| 临猗县| 东平县| 柘城县| 镇坪县| 法库县| 顺平县| 时尚| 新营市| 镇雄县| 石屏县| 乌恰县| 庆阳市| 东莞市|