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Titlebook: Games for Training, Education, Health and Sports; 4th International Co Stefan G?bel,Josef Wiemeyer Conference proceedings 2014 Springer Int

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31#
發(fā)表于 2025-3-26 22:37:41 | 只看該作者
Analog Integrated-Circuit Blocks,rning content of the game. In this paper, we propose a model for a richer dynamic adaptation, in which several aspects are taken into account for providing a more personalized gaming experience to sustain the engagement of the players to the game.
32#
發(fā)表于 2025-3-27 04:01:00 | 只看該作者
Conference proceedings 2014ays 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and
33#
發(fā)表于 2025-3-27 09:04:15 | 只看該作者
34#
發(fā)表于 2025-3-27 11:50:44 | 只看該作者
Dynamically Adaptive Educational Games: A New Perspectiverning content of the game. In this paper, we propose a model for a richer dynamic adaptation, in which several aspects are taken into account for providing a more personalized gaming experience to sustain the engagement of the players to the game.
35#
發(fā)表于 2025-3-27 14:14:08 | 只看該作者
36#
發(fā)表于 2025-3-27 20:18:22 | 只看該作者
Linear and Time-Based Conversion, and teenagers undergoing oncological treatment. The experience of developing the games with an interdisciplinary team had positive aspects, especially in what the challenges of attending to the needs of children under medical treatment is concerned.
37#
發(fā)表于 2025-3-28 00:41:35 | 只看該作者
38#
發(fā)表于 2025-3-28 02:07:06 | 只看該作者
https://doi.org/10.1007/978-90-481-8888-8focused on usability and game experience. We evaluated our game prototype by a user study with a convenience sample of 20 persons. This study showed, that our prototype is already capable to elicit fun and to deliver a true game experience despite its early stage. Some issues have been revealed requiring further improvement.
39#
發(fā)表于 2025-3-28 06:40:28 | 只看該作者
Video Game Personalization via Social Media Participationbute content to specific calls from the game via a dynamically generated web interface that is linked to published notifications in the OSN. Results of a first study show that both, game player and connected people of the OSN, appreciate the personalization and participation via user-generated content that is integrated into the game play.
40#
發(fā)表于 2025-3-28 10:49:25 | 只看該作者
Mobile Learning and Games: Experiences with Mobile Games Development for Children and Teenagers Unde and teenagers undergoing oncological treatment. The experience of developing the games with an interdisciplinary team had positive aspects, especially in what the challenges of attending to the needs of children under medical treatment is concerned.
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