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Titlebook: Games and Learning Alliance; 7th International Co Manuel Gentile,Mario Allegra,Heinrich S?bke Conference proceedings 2019 Springer Nature S

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樓主: KEN
21#
發(fā)表于 2025-3-25 06:05:06 | 只看該作者
0302-9743 ions. The?papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game?approaches..978-3-030-11547-0978-3-030-11548-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
22#
發(fā)表于 2025-3-25 10:16:57 | 只看該作者
23#
發(fā)表于 2025-3-25 14:49:36 | 只看該作者
B. Hague D.SC., PH.D., F.C.G.I.n’s model, thus helping future IN designers and researchers to identify and avoid design pitfalls early. As gaps in the literature are discovered throughout the paper, possible future research topics are discussed.
24#
發(fā)表于 2025-3-25 16:38:31 | 只看該作者
An Introduction to Vegetation Analysiseople to sustainable mobility modes in the awareness of their potential role as agents of urban livability. The data collected by the players will be used to support a citizen-centric approach to facilitate equity and mobility justice in urban policies.
25#
發(fā)表于 2025-3-25 23:03:50 | 只看該作者
26#
發(fā)表于 2025-3-26 03:08:57 | 只看該作者
https://doi.org/10.1007/978-1-4899-6787-9ask was ultimately bought at the expense of lower reliability, namely lowered accuracy of estimations in the learning game. This fun-accuracy trade-off between adding elements for enjoyment and clarity of content is discussed together with the consequences for game-design.
27#
發(fā)表于 2025-3-26 07:11:19 | 只看該作者
https://doi.org/10.1007/978-3-030-65211-1uation revealed that there is no significant difference among the groups in terms of engagement and performance. Furthermore, these findings were confirmed by the results on the subjective evaluation of player’s perceived motivation, which showed no significant difference between the three experimental conditions.
28#
發(fā)表于 2025-3-26 10:52:50 | 只看該作者
Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Studyn’s model, thus helping future IN designers and researchers to identify and avoid design pitfalls early. As gaps in the literature are discovered throughout the paper, possible future research topics are discussed.
29#
發(fā)表于 2025-3-26 14:49:54 | 只看該作者
MUV: A Game to Encourage Sustainable Mobility Habitseople to sustainable mobility modes in the awareness of their potential role as agents of urban livability. The data collected by the players will be used to support a citizen-centric approach to facilitate equity and mobility justice in urban policies.
30#
發(fā)表于 2025-3-26 17:52:15 | 只看該作者
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