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Titlebook: Games and Learning Alliance; 4th International Co Alessandro De Gloria,Remco Veltkamp Conference proceedings 2016 Springer International Pu

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發(fā)表于 2025-3-21 17:29:41 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Games and Learning Alliance
副標題4th International Co
編輯Alessandro De Gloria,Remco Veltkamp
視頻videohttp://file.papertrans.cn/381/380549/380549.mp4
概述Includes supplementary material:
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Games and Learning Alliance; 4th International Co Alessandro De Gloria,Remco Veltkamp Conference proceedings 2016 Springer International Pu
描述.This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015...The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.?.
出版日期Conference proceedings 2016
關(guān)鍵詞collaborative learning; e-learning; edutainment; interoperability; social interaction; cognitive training
版次1
doihttps://doi.org/10.1007/978-3-319-40216-1
isbn_softcover978-3-319-40215-4
isbn_ebook978-3-319-40216-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing Switzerland 2016
The information of publication is updating

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An Introduction to Marine Science the conference. In the next stage of iterative design, end-users will be involved by means of focus groups. This considerate user-centered design process allows us to build a serious game that is effective in reducing household energy consumption.
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An Introduction to Measure and Probabilityonship between the judgment on instructions and on the adequacy of the level of difficulty. The conclusion is that inadequate instructions and feedback are likely to be counterproductive, and they must be designed taking into account the duration and the level of difficulty of the game.
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Leading/Starting a New Program,e. The game mechanics meet the requirements of mobile- and micro-learning strategies. Furthermore, the game implements learning analytics for students as well as for teachers. The game engine and the editor are both based on standard Web technologies. The source code is maintained as an open source project to lower the barriers for further uptake.
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https://doi.org/10.1007/978-3-319-12481-0tions. The games were evaluated by elementary and middle school teachers, and the evaluation results showed that simulation-based serious games are promising tools for improving the learning effects in science subject.
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Steps to Design a Household Energy Game, the conference. In the next stage of iterative design, end-users will be involved by means of focus groups. This considerate user-centered design process allows us to build a serious game that is effective in reducing household energy consumption.
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