找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Learning Alliance; 8th International Co Antonios Liapis,Georgios N. Yannakakis,Manuel Nina Conference proceedings 2019 Springer N

[復制鏈接]
樓主: Sparkle
21#
發(fā)表于 2025-3-25 06:58:33 | 只看該作者
A Participatory Approach to Redesigning Games for Educational Purposesuage classroom with elementary and intermediate English language learners. The benefits that underlie the process concern students’ active participation, boosting their problem-solving skills, and engaging them in creative learning.
22#
發(fā)表于 2025-3-25 10:27:04 | 只看該作者
23#
發(fā)表于 2025-3-25 11:45:03 | 只看該作者
24#
發(fā)表于 2025-3-25 17:45:28 | 只看該作者
Digital Consultations: A Case Study,debriefing phase. In order to identify how knowledge is processed during the debriefing, we used an annotation software for categorizing interactions between the teacher and the students. Results show that practices differ among teachers regarding debriefing and that the processing of knowledge (named institutionalization) is not fully performed.
25#
發(fā)表于 2025-3-25 23:08:04 | 只看該作者
Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer Educatdebriefing phase. In order to identify how knowledge is processed during the debriefing, we used an annotation software for categorizing interactions between the teacher and the students. Results show that practices differ among teachers regarding debriefing and that the processing of knowledge (named institutionalization) is not fully performed.
26#
發(fā)表于 2025-3-26 03:26:04 | 只看該作者
Conference proceedings 2019and posters..The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com..
27#
發(fā)表于 2025-3-26 05:56:46 | 只看該作者
28#
發(fā)表于 2025-3-26 10:37:58 | 只看該作者
29#
發(fā)表于 2025-3-26 14:36:17 | 只看該作者
https://doi.org/10.1007/978-3-662-05689-9ndings and themes from interviews and co-design activities are discussed, personas and artefacts illustrated, and relevant content, game and design recommendations for future work in this area presented.
30#
發(fā)表于 2025-3-26 17:53:57 | 只看該作者
Index Numbers and Productivity Measurement,rning algorithms are tested for their ability to predict the appeal of an icon from its visual appearance and other properties. Findings show the impact of the representation on the model’s accuracy and highlight how such a predictive model of quality can be applied to evaluate new icons (human-authored or generated).
 關于派博傳思  派博傳思旗下網站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網 吾愛論文網 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經驗總結 SCIENCEGARD IMPACTFACTOR 派博系數 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網安備110108008328) GMT+8, 2025-10-11 05:14
Copyright © 2001-2015 派博傳思   京公網安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
象山县| 孝义市| 昌邑市| 台江县| 乌兰察布市| 科技| 灵台县| 佛教| 普定县| 石棉县| 福建省| 房产| 奇台县| 桑植县| 孟村| 甘肃省| 宁德市| 西乌珠穆沁旗| 太康县| 恩平市| 湖口县| 澄江县| 蛟河市| 得荣县| 新化县| 调兵山市| 金塔县| 陕西省| 垦利县| 饶阳县| 宜川县| 武鸣县| 法库县| 重庆市| 蓬莱市| 陵川县| 阜宁县| 来凤县| 广平县| 泉州市| 临桂县|