找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Ethics; Theoretical and Empi Maike Groen,Nina Kiel,André We?el Book 2020 Springer Fachmedien Wiesbaden GmbH, part of Springer Nat

[復(fù)制鏈接]
樓主: 難免
31#
發(fā)表于 2025-3-26 23:38:31 | 只看該作者
Just 1€ to Unlock This Guide! How and Why to Study Free-To-Play Game Culturescommunities, types of play, and ethical implications. It discusses a multidisciplinary approach that utilizes cultural studies and media and communication science in the investigation and study of free-to-play game cultures to better understand their intricate characteristics, habits and routines.
32#
發(fā)表于 2025-3-27 03:46:37 | 只看該作者
Digital Game Literacy—Potential, Challenges, and Ethical Implicationsretically why the promotion of the pertinent skills is necessary in a mediatized society. Therefore, multiple literacy approaches will be considered, and an example will be provided for the implementation of digital game literacy in an educational setting.
33#
發(fā)表于 2025-3-27 07:21:37 | 只看該作者
Using Digital Games for Sexual Education: Design Rules, Issues, and Applicationserventions in general and game-based interventions in particular. Additionally, the results of a comprehensive analysis of 34 sex education games conducted in 2018 are presented in detail to outline the status quo of digital games as tools to promote sexual health.
34#
發(fā)表于 2025-3-27 13:06:10 | 只看該作者
Book 2020tic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use
35#
發(fā)表于 2025-3-27 15:30:42 | 只看該作者
36#
發(fā)表于 2025-3-27 18:18:04 | 只看該作者
37#
發(fā)表于 2025-3-27 22:35:53 | 只看該作者
Ethical Dimensions of Digital Gamesticle aims to address the subject out of the perspective of media ethics. To introduce such an ethics of digital games, the heterogeneity of the subject as well as the concept of entertainment in general need to be considered. After an entertainment-ethical approach will be outlined, moral problems
38#
發(fā)表于 2025-3-28 03:01:48 | 只看該作者
39#
發(fā)表于 2025-3-28 07:12:18 | 只看該作者
Re-Figuring Innovation in Games: A Feminist Interventionist Projectouncil of Canada, “Re-Figuring Innovation in Games”. The project includes researchers, students, game designers, community members, and video game companies in Canada, the U.S., and the U.K. Its most fundamental goal has been to build an explicitly feminist coalition to intervene in the habitually h
40#
發(fā)表于 2025-3-28 13:40:03 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-9 03:48
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
大丰市| 荔波县| 毕节市| 兴文县| 万年县| 克什克腾旗| 通渭县| 四子王旗| 河北省| 彭阳县| 甘洛县| 东乌珠穆沁旗| 班戈县| 抚顺县| 清原| 遂川县| 彭阳县| 满洲里市| 吉林省| 原阳县| 凌海市| 尚义县| 饶平县| 民丰县| 北安市| 四会市| 石柱| 涡阳县| 石渠县| 乌兰县| 会同县| 绥阳县| 洪泽县| 崇礼县| 宣城市| 九龙坡区| 乌恰县| 佳木斯市| 弥勒县| 新和县| 彩票|