找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Ethics; Theoretical and Empi Maike Groen,Nina Kiel,André We?el Book 2020 Springer Fachmedien Wiesbaden GmbH, part of Springer Nat

[復(fù)制鏈接]
樓主: 難免
31#
發(fā)表于 2025-3-26 23:38:31 | 只看該作者
Just 1€ to Unlock This Guide! How and Why to Study Free-To-Play Game Culturescommunities, types of play, and ethical implications. It discusses a multidisciplinary approach that utilizes cultural studies and media and communication science in the investigation and study of free-to-play game cultures to better understand their intricate characteristics, habits and routines.
32#
發(fā)表于 2025-3-27 03:46:37 | 只看該作者
Digital Game Literacy—Potential, Challenges, and Ethical Implicationsretically why the promotion of the pertinent skills is necessary in a mediatized society. Therefore, multiple literacy approaches will be considered, and an example will be provided for the implementation of digital game literacy in an educational setting.
33#
發(fā)表于 2025-3-27 07:21:37 | 只看該作者
Using Digital Games for Sexual Education: Design Rules, Issues, and Applicationserventions in general and game-based interventions in particular. Additionally, the results of a comprehensive analysis of 34 sex education games conducted in 2018 are presented in detail to outline the status quo of digital games as tools to promote sexual health.
34#
發(fā)表于 2025-3-27 13:06:10 | 只看該作者
Book 2020tic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use
35#
發(fā)表于 2025-3-27 15:30:42 | 只看該作者
36#
發(fā)表于 2025-3-27 18:18:04 | 只看該作者
37#
發(fā)表于 2025-3-27 22:35:53 | 只看該作者
Ethical Dimensions of Digital Gamesticle aims to address the subject out of the perspective of media ethics. To introduce such an ethics of digital games, the heterogeneity of the subject as well as the concept of entertainment in general need to be considered. After an entertainment-ethical approach will be outlined, moral problems
38#
發(fā)表于 2025-3-28 03:01:48 | 只看該作者
39#
發(fā)表于 2025-3-28 07:12:18 | 只看該作者
Re-Figuring Innovation in Games: A Feminist Interventionist Projectouncil of Canada, “Re-Figuring Innovation in Games”. The project includes researchers, students, game designers, community members, and video game companies in Canada, the U.S., and the U.K. Its most fundamental goal has been to build an explicitly feminist coalition to intervene in the habitually h
40#
發(fā)表于 2025-3-28 13:40:03 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-9 16:52
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
方山县| 衡南县| 施秉县| 阳谷县| 兴海县| 宿迁市| 屏山县| 仁化县| 齐河县| 桂东县| 亳州市| 长子县| 滕州市| 三都| 大邑县| 广汉市| 邵武市| 五寨县| 昂仁县| 彭泽县| 读书| 泸西县| 凉城县| 华蓥市| 丁青县| 台山市| 永登县| 丰县| 镇康县| 南昌市| 南充市| 大兴区| 景东| 繁昌县| 榆林市| 永清县| 涟水县| 灯塔市| 富宁县| 平阴县| 宜宾市|