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Titlebook: Gamers at Work; Stories Behind the G Morgan Ramsay Book 2012 Morgan Ramsay 2012

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21#
發(fā)表于 2025-3-25 06:20:42 | 只看該作者
Introducing Wireless Communications,led Oddworld, and believing in the power of video games as a storytelling medium, he set out to realize his creative vision. Immediately, he persuaded McKenna, a leading computergraphics producer who had worked with talents such as The Doors, Michael Jackson, and Mick Jagger, to join him.
22#
發(fā)表于 2025-3-25 09:45:05 | 只看該作者
23#
發(fā)表于 2025-3-25 11:53:30 | 只看該作者
,Convective Flow:BénardProblem, at General Electric, she was familiar with the culture and operations of a large enterprise. Saulnier, however, longed for the small-business environment. As a mother of two, passionate about children’s education, Saulnier was inspired to set out on her own, and she founded 1st Playable Productions
24#
發(fā)表于 2025-3-25 17:34:59 | 只看該作者
25#
發(fā)表于 2025-3-25 21:44:47 | 只看該作者
The SJS Project: Phases of Research,At the dawn of the 1970s, . and Ted Dabney set to work on their flagship product with spare parts in hand: Computer Space, which became the first commercial coin-operated game and the first commercial video game. After briefly operating as Syzygy Engineering, the duo formally incorporated the company as Atari in 1972.
26#
發(fā)表于 2025-3-26 01:37:56 | 只看該作者
https://doi.org/10.1007/978-3-030-49472-8In 1996, . began serving as president of Interplay’s role-playing games division. Two years later, the division was launched as Black Isle Studios, which became one of the most celebrated role-playing game developers in recent history.
27#
發(fā)表于 2025-3-26 04:52:44 | 只看該作者
https://doi.org/10.1007/978-1-4842-3751-9In nearly three decades, . has created or cocreated several of the greatest franchises ever conceived, including the System Shock, Deus Ex, and Thief series. He has earned himself a well-deserved reputation as one of the video-game industry’s most highly regarded game designers.
28#
發(fā)表于 2025-3-26 10:05:39 | 只看該作者
29#
發(fā)表于 2025-3-26 13:22:18 | 只看該作者
Jay A. Hamm Psy.D.,Paul H. Lysaker Ph.D.Sierra On-Line was initially On-Line Systems, started by . in 1975 as a computer network consulting practice. Enthused by a text game the two had discovered, his wife Roberta convinced him to develop a game she had designed. Mystery House was released in 1980, becoming the first graphical adventure game.
30#
發(fā)表于 2025-3-26 20:21:11 | 只看該作者
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