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Titlebook: Game User Experience And Player-Centered Design; Barbaros Bostan Book 2020 The Editor(s) (if applicable) and The Author(s), under exclusiv

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發(fā)表于 2025-3-21 16:43:31 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Game User Experience And Player-Centered Design
編輯Barbaros Bostan
視頻videohttp://file.papertrans.cn/381/380515/380515.mp4
概述Coverage of the basic components of game user experience and player psychology.Analysis of the impact of game user experience on game development cycles and game design.Evolution of game user experien
叢書名稱International Series on Computer, Entertainment and Media Technology
圖書封面Titlebook: Game User Experience And Player-Centered Design;  Barbaros Bostan Book 2020 The Editor(s) (if applicable) and The Author(s), under exclusiv
描述.This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR..The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others..
出版日期Book 2020
關鍵詞Computer games; User experience; Gamer user experience; Player experience; Player-centered design; Game u
版次1
doihttps://doi.org/10.1007/978-3-030-37643-7
isbn_softcover978-3-030-37645-1
isbn_ebook978-3-030-37643-7Series ISSN 2364-947X Series E-ISSN 2364-9488
issn_series 2364-947X
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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發(fā)表于 2025-3-21 23:56:16 | 只看該作者
Barbaros BostanCoverage of the basic components of game user experience and player psychology.Analysis of the impact of game user experience on game development cycles and game design.Evolution of game user experien
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978-3-030-37645-1The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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發(fā)表于 2025-3-22 13:50:47 | 只看該作者
Game User Experience And Player-Centered Design978-3-030-37643-7Series ISSN 2364-947X Series E-ISSN 2364-9488
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發(fā)表于 2025-3-22 17:13:48 | 只看該作者
W. Steggemann,C. Krabbe-Steggemanntion in working memory (WM) and prefrontal activity. Here we compared event-related potentials (ERP) of excessive video game players (EVGPs) and non-players during N-back task. We hypothesized that increasing WM-load during the N-back task (e.g., 2-Back vs 3-Back) will lead to decreased P300 amplitu
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Ambulanzmanual P?diatrie von A-Zunded virtual space that is separated from the real. Moreover, most games contain artificial conflicts and actions that have no effect on the real life. Availability of digital games on a broad range of devices (i.e., desktop, mobile, VR) also makes them an easily accessible tool for escapism in dai
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