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Titlebook: Game Dynamics; Best Practices in Pr Oliver Korn,Newton Lee Book 2017 Springer International Publishing AG 2017 Game dynamics.Game design.Ga

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31#
發(fā)表于 2025-3-26 23:19:21 | 只看該作者
32#
發(fā)表于 2025-3-27 04:00:26 | 只看該作者
33#
發(fā)表于 2025-3-27 06:30:12 | 只看該作者
Book 2017ove the user experience and increase the replay value.?.The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge..
34#
發(fā)表于 2025-3-27 11:18:23 | 只看該作者
Sergei Kurgalin,Sergei Borzunovplayers exchanged signs of encouragement and when they experienced winning. Implications for game design could include initiating a survey or engineering interactions to detect a player’s level of competitiveness or cooperativeness in online games to improve game enjoyment.
35#
發(fā)表于 2025-3-27 16:34:57 | 只看該作者
36#
發(fā)表于 2025-3-27 19:29:19 | 只看該作者
37#
發(fā)表于 2025-3-27 23:29:03 | 只看該作者
Dynamic Player Pairing: Quantifying the Effects of Competitive Versus Cooperative Attitudes,players exchanged signs of encouragement and when they experienced winning. Implications for game design could include initiating a survey or engineering interactions to detect a player’s level of competitiveness or cooperativeness in online games to improve game enjoyment.
38#
發(fā)表于 2025-3-28 04:46:22 | 只看該作者
39#
發(fā)表于 2025-3-28 09:45:25 | 只看該作者
Procedural Terrain Generation. A Case Study from the Game Industry, it looks realistic and how the landscape can be textured. The techniques used are not specific to any game engine—they can be implemented in any 3D engine capable of creating custom meshes at runtime.
40#
發(fā)表于 2025-3-28 11:55:05 | 只看該作者
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