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Titlebook: Game Development with MonoGame; Build a 2D Game Usin Louis Salin,Rami Morrar Book 2022 Louis Salin and Rami Morrar 2022 MonoGame.C#.Camera

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樓主: papertrans
11#
發(fā)表于 2025-3-23 13:31:20 | 只看該作者
12#
發(fā)表于 2025-3-23 14:30:40 | 只看該作者
Christian Karpfinger,Kurt Meyberg’s now time to go out into the world and make your own game. You have this book to help you out on your journey, plus a lot of resources to help you get started on your first game. The websites and forums we list below offer a ton of free assets and ways to network with other game developers, artists, composers, and level designers.
13#
發(fā)表于 2025-3-23 19:41:39 | 只看該作者
Game Performance,rformance should always be in the back of your mind as you develop your game. The reason for this is that a slow running game has a disastrous effect on the player‘s enjoyment of the game. From skipped frames that hinder the player‘s ability to aim a weapon and shoot enemies to game stuttering that
14#
發(fā)表于 2025-3-24 00:51:07 | 只看該作者
15#
發(fā)表于 2025-3-24 04:28:10 | 只看該作者
Cameras and Layers,on the screen by using screen coordinates to position objects and then simply renders the objects in place with no further transformation needed besides a simple scaling effect when some sprite objects are simply too big. While this works reasonably well for a simple game, it adds the complexity of
16#
發(fā)表于 2025-3-24 07:18:21 | 只看該作者
17#
發(fā)表于 2025-3-24 10:43:40 | 只看該作者
18#
發(fā)表于 2025-3-24 15:07:41 | 只看該作者
19#
發(fā)表于 2025-3-24 20:43:55 | 只看該作者
,Anhang: L?sungen der Aufgaben,So you can now move around in your scene with the player. The character can collect coins, punch, run, and jump. They cannot, however, be hit and don’t have any real obstacles to go through. This is where your enemies come in. You will have two enemy types and a boss at the end of the level.
20#
發(fā)表于 2025-3-25 02:10:05 | 只看該作者
https://doi.org/10.1007/978-3-662-61649-9You have done what is necessary for the base of your game so now you need to build around it. You can’t just have the player start off in the middle of the game, and you want your player to play with more than just a keyboard. Let‘s make a main menu and code in a gamepad controller. You‘ll start with the gamepad input detection.
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