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Titlebook: Game Development Tool Essentials; Alessandro Ardolino,Remi Arnaud,Robert Walter Book 2014 The Author(s) 2014

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發(fā)表于 2025-3-21 19:23:38 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Game Development Tool Essentials
編輯Alessandro Ardolino,Remi Arnaud,Robert Walter
視頻videohttp://file.papertrans.cn/381/380448/380448.mp4
概述Game Development Tool Essentials offers tips and tricks from industry professionals for strengthening and streamlining that all-important game tools pipeline.
圖書(shū)封面Titlebook: Game Development Tool Essentials;  Alessandro Ardolino,Remi Arnaud,Robert Walter Book 2014 The Author(s) 2014
描述.Game Development Tool Essentials.?provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines.?.This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things.?.Game Development Tool Essentials.?pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need?.Game Development Tool Essentials... .Covers readily available tools and tools developers can build themselves.. .Presents 96 code samples, 81 illustrations, and e
出版日期Book 2014
版次1
doihttps://doi.org/10.1007/978-1-4302-6701-0
isbn_softcover978-1-4302-6700-3
isbn_ebook978-1-4302-6701-0
copyrightThe Author(s) 2014
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 22:03:15 | 只看該作者
me tools pipeline..Game Development Tool Essentials.?provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time
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發(fā)表于 2025-3-22 03:51:54 | 只看該作者
地板
發(fā)表于 2025-3-22 08:34:40 | 只看該作者
https://doi.org/10.1007/978-3-030-94008-9ent creation pipeline: incompatible formats, obsolescence of older material, platform limitations, and so on. Fortunately, there’s something we can do to ease the pain: create tools that adhere to open standards, such as COLLADA, a royalty-free, open standard schema for exchanging 3D assets.
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發(fā)表于 2025-3-22 11:08:44 | 只看該作者
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https://doi.org/10.1007/978-3-030-94008-9ent creation pipeline: incompatible formats, obsolescence of older material, platform limitations, and so on. Fortunately, there’s something we can do to ease the pain: create tools that adhere to open standards, such as COLLADA, a royalty-free, open standard schema for exchanging 3D assets.
7#
發(fā)表于 2025-3-22 17:58:22 | 只看該作者
Alessandro Ardolino,Remi Arnaud,Robert WalterGame Development Tool Essentials offers tips and tricks from industry professionals for strengthening and streamlining that all-important game tools pipeline.
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Building Procedural Geometry Using MAXScript (Voronoi Polygons).
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A Uniform Geometry Workflow for Cutscenes and Animated Feature Films.
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