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Titlebook: GPU Ray Tracing in Non-Euclidean Spaces; Tiago Novello,Vinícius da Silva,Luiz Velho Book 2022 Springer Nature Switzerland AG 2022

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樓主: 戰(zhàn)神
11#
發(fā)表于 2025-3-23 11:03:06 | 只看該作者
Form: History of One Term and Five Concepts,ends on the . which does not directly come from the light sources (.), but from reflections on other surfaces at the scene. Computing . and . are important tasks for computing the global illumination of a given scene.
12#
發(fā)表于 2025-3-23 16:57:18 | 只看該作者
978-3-031-79200-7Springer Nature Switzerland AG 2022
13#
發(fā)表于 2025-3-23 19:30:54 | 只看該作者
GPU Ray Tracing in Non-Euclidean Spaces978-3-031-79212-0Series ISSN 2469-4215 Series E-ISSN 2469-4223
14#
發(fā)表于 2025-3-24 01:44:26 | 只看該作者
15#
發(fā)表于 2025-3-24 06:15:58 | 只看該作者
M. Cary D.Litt.,H. H. Scullard F.B.A.This chapter explores the Riemannian ray tracing (introduced in Chapter 5) in non-isotropic geometries to render inside views of the most non-trivial Thurston geometries: Nil, Sol, and .. These Riemannian manifolds are fundamental in the Geometrization conjecture as we saw in Section 2.6.
16#
發(fā)表于 2025-3-24 09:53:02 | 只看該作者
Classical non-Euclidean Spaces,We present some expressive output images from our implementation (given in Chapter 5) of the algorithm in GPU using RTX. This chapter consider examples of 3-manifolds and orbifolds modeled by the classical geometries. For visualizations using classical rasterization techniques, see Weeks [Wee02].
17#
發(fā)表于 2025-3-24 11:11:33 | 只看該作者
18#
發(fā)表于 2025-3-24 18:40:19 | 只看該作者
https://doi.org/10.1057/978-1-137-56595-2sed of ambient three-dimensional space, 3D shapes placed in this ambient space, and a viewpoint, among other parameters. The output is a 2D view. In that sense, the rendering process transforms geometric 3D information into visual 2D information.
19#
發(fā)表于 2025-3-24 19:59:02 | 只看該作者
20#
發(fā)表于 2025-3-25 00:46:52 | 只看該作者
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