| 書目名稱 | Fundamentals of X Programming |
| 副標題 | Graphical User Inter |
| 編輯 | Theo Pavlidis |
| 視頻video | http://file.papertrans.cn/351/350625/350625.mp4 |
| 叢書名稱 | Series in Computer Science |
| 圖書封面 |  |
| 描述 | This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft’s APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them shoul |
| 出版日期 | Book 2002 |
| 關鍵詞 | Graphical User Interface; Interface; User Interfaces; Windows; constraint; imaging; programming; selection; |
| 版次 | 1 |
| doi | https://doi.org/10.1007/b116045 |
| isbn_softcover | 978-1-4757-8256-1 |
| isbn_ebook | 978-0-306-46968-8Series ISSN 1567-7974 |
| issn_series | 1567-7974 |
| copyright | Springer Science+Business Media New York 2002 |