找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: eSports is Business; Management in the Wo Tobias M. Scholz Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive licen

[復(fù)制鏈接]
樓主: 使醉
11#
發(fā)表于 2025-3-23 11:33:05 | 只看該作者
Conclusion: The Future of eSports,audience. Besides the risk of not having a solid business model, eSports organizations need to govern the risk concerning future developments related to franchising, new markets, new games, and an ongoing fragmentation of the eSports industry. The eSports industry will, despite any events, grow, though the composition of stakeholders may change.
12#
發(fā)表于 2025-3-23 14:12:49 | 只看該作者
13#
發(fā)表于 2025-3-23 21:47:02 | 只看該作者
https://doi.org/10.1007/978-3-0348-8774-8backgrounds. They have introduced new ideas and new concepts, but are trying to find their place in the stakeholder network of eSports. Consequently, defining the primary and secondary stakeholders is necessary.
14#
發(fā)表于 2025-3-23 23:31:59 | 只看該作者
Stakeholders in the eSports Industry,backgrounds. They have introduced new ideas and new concepts, but are trying to find their place in the stakeholder network of eSports. Consequently, defining the primary and secondary stakeholders is necessary.
15#
發(fā)表于 2025-3-24 05:04:20 | 只看該作者
Book 2019s. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author
16#
發(fā)表于 2025-3-24 10:22:41 | 只看該作者
17#
發(fā)表于 2025-3-24 14:22:38 | 只看該作者
18#
發(fā)表于 2025-3-24 15:33:27 | 只看該作者
19#
發(fā)表于 2025-3-24 19:36:15 | 只看該作者
Unwritten Governing Principles,re unwritten, and reviewing the management decisions in the past reveals these principles. These principles are derived and institutionalized over time and show self-governance within eSports. The roots of eSports are influenced by concepts like ‘easy to learn, hard to master’, the shifting metagame
20#
發(fā)表于 2025-3-25 01:22:25 | 只看該作者
The Business Model Network, eSports industry. The focus is on a value integration toward the audience and doing business around this audience. Furthermore, there are three existing rules: coopetition, co-destiny, and convergence. These rules imply an increased interconnectedness of stakeholders and result in a tight business
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-8 12:37
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
宁波市| 鹤岗市| 石棉县| 阳泉市| 繁昌县| 临邑县| 南澳县| 安溪县| 霍邱县| 容城县| 乡城县| 巴塘县| 赣榆县| 肥乡县| 玛多县| 太保市| 黄山市| 深泽县| 文昌市| 乌兰浩特市| 隆林| 合江县| 广汉市| 延吉市| 南投县| 文昌市| 靖州| 当阳市| 博湖县| 长丰县| 鄯善县| 扶沟县| 泸定县| 阿瓦提县| 德兴市| 甘泉县| 武城县| 云南省| 余干县| 鹰潭市| 东安县|