找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Exploring Minecraft; Ethnographies of Pla Larissa Hjorth,Ingrid Richardson,William Balmford Book 2020 The Editor(s) (if applicable) and The

[復(fù)制鏈接]
查看: 24158|回復(fù): 45
樓主
發(fā)表于 2025-3-21 17:49:20 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Exploring Minecraft
副標題Ethnographies of Pla
編輯Larissa Hjorth,Ingrid Richardson,William Balmford
視頻videohttp://file.papertrans.cn/321/320340/320340.mp4
概述Unites the disciplines of game, media, and cultural studies and education through the lens of Minecraft.Provides empirical case studies, critical discussion of research methods in game studies, and ad
叢書名稱Palgrave Games in Context
圖書封面Titlebook: Exploring Minecraft; Ethnographies of Pla Larissa Hjorth,Ingrid Richardson,William Balmford Book 2020 The Editor(s) (if applicable) and The
描述.This book directs critical attention to one of the most ubiquitous and yet under-analyzed games,?.Minecraft.?.Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take?.Minecraft?.seriously as a cultural practice. The book examines how?.Minecraft?.players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of?.Minecraft.?.Ultimately,?.Exploring Minecraft?.seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life..
出版日期Book 2020
關(guān)鍵詞Minecraft; Game studies; Gaming and education; Digital creativity; Formal and informal learning; Games an
版次1
doihttps://doi.org/10.1007/978-3-030-59908-9
isbn_softcover978-3-030-59910-2
isbn_ebook978-3-030-59908-9Series ISSN 2731-5029 Series E-ISSN 2731-5037
issn_series 2731-5029
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書目名稱Exploring Minecraft影響因子(影響力)




書目名稱Exploring Minecraft影響因子(影響力)學科排名




書目名稱Exploring Minecraft網(wǎng)絡(luò)公開度




書目名稱Exploring Minecraft網(wǎng)絡(luò)公開度學科排名




書目名稱Exploring Minecraft被引頻次




書目名稱Exploring Minecraft被引頻次學科排名




書目名稱Exploring Minecraft年度引用




書目名稱Exploring Minecraft年度引用學科排名




書目名稱Exploring Minecraft讀者反饋




書目名稱Exploring Minecraft讀者反饋學科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:07:25 | 只看該作者
https://doi.org/10.1007/978-94-010-0472-5 discuss, . played a specific role in this shift; as a cultural phenomenon the game demonstrated how we can do things differently—from in-game memorialization of the Wuhan hospital workers to modifying our daily and habitual practices.
板凳
發(fā)表于 2025-3-22 04:28:03 | 只看該作者
2731-5029 ion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life..978-3-030-59910-2978-3-030-59908-9Series ISSN 2731-5029 Series E-ISSN 2731-5037
地板
發(fā)表于 2025-3-22 04:51:10 | 只看該作者
Book 2020fieldwork into mobile games in Australian homes, the authors seek to take?.Minecraft?.seriously as a cultural practice. The book examines how?.Minecraft?.players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday l
5#
發(fā)表于 2025-3-22 10:17:50 | 只看該作者
6#
發(fā)表于 2025-3-22 13:30:03 | 只看該作者
Maximality of the Groups Constructed,iteracy practices. We suggest that . has become a locus for new interdisciplinary approaches, both methodological and conceptual, as well as a unique platform for the development of ethnographic innovation and qualitative research.
7#
發(fā)表于 2025-3-22 18:41:02 | 只看該作者
https://doi.org/10.1007/978-94-015-2457-5ower of creative mode, the interactive challenges of survival mode, play across devices, and the risks and benefits of multiplayer online gaming and LAN gaming. Each of the modalities of play are discussed in terms of their implications for literacy and creativity.
8#
發(fā)表于 2025-3-23 00:53:33 | 只看該作者
9#
發(fā)表于 2025-3-23 02:44:37 | 只看該作者
Play Practices and Modalitiesower of creative mode, the interactive challenges of survival mode, play across devices, and the risks and benefits of multiplayer online gaming and LAN gaming. Each of the modalities of play are discussed in terms of their implications for literacy and creativity.
10#
發(fā)表于 2025-3-23 06:42:55 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 09:31
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
民乐县| 泾阳县| 景宁| 门头沟区| 祥云县| 友谊县| 杂多县| 改则县| 红安县| 墨竹工卡县| 改则县| 安乡县| 霍山县| 和静县| 凭祥市| 五大连池市| 监利县| 江华| 岢岚县| 上林县| 盘山县| 宾川县| 靖远县| 九龙坡区| 洪泽县| 大邑县| 马边| 龙口市| 陇川县| 当雄县| 涿州市| 余干县| 雷州市| 蒲江县| 重庆市| 台南县| 江华| 时尚| 卓资县| 杭锦旗| 常德市|