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Titlebook: Extended Reality Usage During COVID 19 Pandemic; Anitha S. Pillai,Giuliana Guazzaroni Book 2022 The Editor(s) (if applicable) and The Auth

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發(fā)表于 2025-3-21 19:53:16 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Extended Reality Usage During COVID 19 Pandemic
編輯Anitha S. Pillai,Giuliana Guazzaroni
視頻videohttp://file.papertrans.cn/320/319823/319823.mp4
概述Explores virtual, augmented, mixed, and extended reality used in teaching.Highlights different sectors benefitted using the extended reality technology.Explores what were the benefits to online teachi
叢書名稱Intelligent Systems Reference Library
圖書封面Titlebook: Extended Reality Usage During COVID 19 Pandemic;  Anitha S. Pillai,Giuliana Guazzaroni Book 2022 The Editor(s) (if applicable) and The Auth
描述.This book explores the benefits to online teaching incorporating extended reality technologies both from a teacher’s and from a students’ perspective. As we are all aware, the COVID-19 pandemic has created a worldwide lock down which is clearly visible in individuals’ shifting behaviour as they are keeping away from public contact, large events, weddings, places of worship, public transportation, restaurant, flights, shopping malls, etc. People across the world have adopted to Work From Home (WFH) concept using digital technology. They are teaching, learning, conducting meetings, seminars, etc., using digital medium. As people were not allowed to go out and buy things, online shopping was in demand and extensible reality helped in marketing the products and customers could also have a better shopping experience. Gaming industry has always brought in many new games for children and adults. Healthcare sector also leveraged the benefits of this technology to the fullest extent. The useof augmented and virtual reality in art and museum is also highlighted. Our book presents the different sectors that have benefitted using this technology during this time of crisis. This book will be v
出版日期Book 2022
關(guān)鍵詞Virtual Reality; Augmented Reality; Mixed Reality; Extended Reality; AR; VR; MR; XR; Online Education; Gaming
版次1
doihttps://doi.org/10.1007/978-3-030-91394-6
isbn_softcover978-3-030-91396-0
isbn_ebook978-3-030-91394-6Series ISSN 1868-4394 Series E-ISSN 1868-4408
issn_series 1868-4394
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Remix Viralia. For a Reality of the Imaginary Re-imagined. Art and Education in the Era of Covid-19tal spaces with online exhibits and the use of virtual, augmented, and mixed reality. The educational world, such as colleges and universities, has also had to rethink a new way of communicating and collaborating. New technologies have re-mediated creating a different degree of participation and con
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Anitha S. Pillai,Giuliana GuazzaroniExplores virtual, augmented, mixed, and extended reality used in teaching.Highlights different sectors benefitted using the extended reality technology.Explores what were the benefits to online teachi
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