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Titlebook: Extended Reality; First International Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2022 Springer Nature Switz

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樓主: MEDAL
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發(fā)表于 2025-3-23 11:12:58 | 只看該作者
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發(fā)表于 2025-3-23 15:38:41 | 只看該作者
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發(fā)表于 2025-3-23 19:52:00 | 只看該作者
Can AI Replace Conventional Markerless Tracking? A?Comparative Performance Study for?Mobile Augmente to provide the community with useful insights over the opportunity to integrate AI models in AR environment and to what extent this can be convenient or not. Performance tests have been made in terms of both memory consumption and processing time, as well as for Android and iOS based applications.
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發(fā)表于 2025-3-23 23:51:09 | 只看該作者
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發(fā)表于 2025-3-24 06:11:44 | 只看該作者
Synthetic Data Generation for?Surface Defect Detectionnthesis. Our study suggests that defect detection may be performed by training an object detector neural network with synthetic data and gives a protocol to do so even if at this point, no field experiments have been conducted to verify our detector performances under real conditions. This experimen
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發(fā)表于 2025-3-24 07:12:57 | 只看該作者
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發(fā)表于 2025-3-24 11:41:47 | 只看該作者
Studies in Computational IntelligenceAugmented Reality (AR) technology, additionally reinforced by the increasing demand for remote collaboration groupware. While the research is focusing on methods for synchronous remote collaboration, asynchronous remote collaboration remains a niche. Nevertheless, future CVEs should support both par
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發(fā)表于 2025-3-24 17:20:39 | 只看該作者
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發(fā)表于 2025-3-24 22:36:00 | 只看該作者
Informationsmanagement und Controllingoss or distortion in the transmission of social signals, which are prerequisites of social interactions. Social virtual reality platforms offer users a variety of possibilities to express themselves verbally as well as non-verbally. Although these platforms take steps towards compensating the addres
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發(fā)表于 2025-3-25 01:08:51 | 只看該作者
https://doi.org/10.1007/978-3-658-37448-8 those applications focused on educational objectives. However, before these VR applications can be extensively presented in the educational system, some main issues to optimize their efficiency in the student’s autonomous learning process should be solved. While in non-VR games designers have consi
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